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<blockquote data-quote="Messageboard Golem" data-source="post: 2008081" data-attributes="member: 18387"><p>I had to have this book when I first heard about it. A passionate enemy of systems that require you to have an adding machine just to calculate one hit or miss- the d6 system comes to mind- I knew this would be an improvement. </p><p></p><p> The system for force powers is both very different from the spell system, and an organic part of the d20 system. A person becomes force sensitive, and learns to use that sensitivity in various ways. He learns up to three force categories- control, sense, and alter- by force class or by spending a feat. Then he gains competency in various force skills by spending skill points. </p><p></p><p>The result is intuitive, and fairly clean. Some of the individual Power skills require referencing the book to determine their exact effect- I am in the market for a DM(SM?) screen or master table- but at least no new core mechanics are required (cheers to himself).</p><p></p><p>Contrast this with the Psionics handbook, which correctly uses a very different system- but in my opinion suffers from spell-list imitation.</p><p></p><p>I love the fact that these classes can easily be dropped into D&D with a little tweaking, the higher starting HP, the better explanation of hit points that come from level rather than being big and tough, etc. Could I be happier with the choice of races, the starship battles section, the choice of enemies? Certainly. Every book has its limits- and most of these come from the need for more. That's normal- and I hope that more will be forthcoming.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008081, member: 18387"] I had to have this book when I first heard about it. A passionate enemy of systems that require you to have an adding machine just to calculate one hit or miss- the d6 system comes to mind- I knew this would be an improvement. The system for force powers is both very different from the spell system, and an organic part of the d20 system. A person becomes force sensitive, and learns to use that sensitivity in various ways. He learns up to three force categories- control, sense, and alter- by force class or by spending a feat. Then he gains competency in various force skills by spending skill points. The result is intuitive, and fairly clean. Some of the individual Power skills require referencing the book to determine their exact effect- I am in the market for a DM(SM?) screen or master table- but at least no new core mechanics are required (cheers to himself). Contrast this with the Psionics handbook, which correctly uses a very different system- but in my opinion suffers from spell-list imitation. I love the fact that these classes can easily be dropped into D&D with a little tweaking, the higher starting HP, the better explanation of hit points that come from level rather than being big and tough, etc. Could I be happier with the choice of races, the starship battles section, the choice of enemies? Certainly. Every book has its limits- and most of these come from the need for more. That's normal- and I hope that more will be forthcoming. [/QUOTE]
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