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Star Wars RPG--What Happened?
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<blockquote data-quote="Henry" data-source="post: 107955" data-attributes="member: 158"><p>In reverse order: There is still a difference between "Movie Goers" and "RPG fans who go to movies.</p><p></p><p>RPG's must sell themselves on their own merits, not by being attached to the movies. For instance, I sincerely doubt there were very many role-players converted by the Pokemon Emergency! Adventure Game. If I recall correctly, sales of the Pokemon RPG were actually slow. The Pokemon Brand did not attract many card players and TV watchers to the RPG. The concept of RPG's must sell itself first, and then the Brand Name kicks in. Typical avid wargame and board-game players I believe would be more attracted to RPG's first before the "Movie going and TV watching public.</p><p></p><p>Second: It is the same thing with the Players of the WEG game. I would be curious to know if Star Wars RPG from WEG was their first RPG experience. Something makes me doubt it, but I could be wrong. There were games like Talisman, and of course D&D, or other RPG's at the time which provided a stronger impetus to RPG's, and likely built from one of these types of game. A board-game with RPG elements would likely be a better seller, because it can bridge that gap from "game" to "RP game."</p><p></p><p>I believe that a Star Wars Board game, with some RP Elements, Such as things like Hero Quest or Talisman, would be a better way to go. It bridges the gap more effectively. It is only rarely that a designers hits that perfect balance of "Simple and addictive" that draws non-gamers like flies. How many non-gamers were drawn to Magic: the Gathering like flies. During Con's like Gencon, and origins, I met TONS of people who had never played an RPG before in their lives, yet were at Wargame and RPG con's just to compete in tournaments. It suprised many of them when confronted with RPG's for the first time seriously. Several people I talked to (young teens, specifically) had never even <em>heard</em> of RPG's (although they HAD heard of D&D! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and several others in their twenties thought it was just "too geeky." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Henry, post: 107955, member: 158"] In reverse order: There is still a difference between "Movie Goers" and "RPG fans who go to movies. RPG's must sell themselves on their own merits, not by being attached to the movies. For instance, I sincerely doubt there were very many role-players converted by the Pokemon Emergency! Adventure Game. If I recall correctly, sales of the Pokemon RPG were actually slow. The Pokemon Brand did not attract many card players and TV watchers to the RPG. The concept of RPG's must sell itself first, and then the Brand Name kicks in. Typical avid wargame and board-game players I believe would be more attracted to RPG's first before the "Movie going and TV watching public. Second: It is the same thing with the Players of the WEG game. I would be curious to know if Star Wars RPG from WEG was their first RPG experience. Something makes me doubt it, but I could be wrong. There were games like Talisman, and of course D&D, or other RPG's at the time which provided a stronger impetus to RPG's, and likely built from one of these types of game. A board-game with RPG elements would likely be a better seller, because it can bridge that gap from "game" to "RP game." I believe that a Star Wars Board game, with some RP Elements, Such as things like Hero Quest or Talisman, would be a better way to go. It bridges the gap more effectively. It is only rarely that a designers hits that perfect balance of "Simple and addictive" that draws non-gamers like flies. How many non-gamers were drawn to Magic: the Gathering like flies. During Con's like Gencon, and origins, I met TONS of people who had never played an RPG before in their lives, yet were at Wargame and RPG con's just to compete in tournaments. It suprised many of them when confronted with RPG's for the first time seriously. Several people I talked to (young teens, specifically) had never even [i]heard[/i] of RPG's (although they HAD heard of D&D! :) ) and several others in their twenties thought it was just "too geeky." :p [/QUOTE]
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