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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="GreenKarl" data-source="post: 6837697" data-attributes="member: 6801242"><p>Well a quick build by me would look like this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> but you can totally change or update if you are interested. I did not give her proficiency with (edit I meant) <em>Advanced Melee Weapons</em> Weapon Proficiency to get the other two feats that your base character had listed but you could drop precise shot to get it or wait for 2nd level...<strong></strong></p><p><strong></strong></p><p><strong>Jihahna Darut</strong> - Human ex-mercenary Fringer</p><p><em>Human Scout 1st level (Mercenary [soldier])</em></p><p><strong>Fortitude</strong>: 15, <strong>Reflex</strong>: 17, <strong>Will</strong>: 12</p><p><strong>Hit Points</strong>: 26 (HD 1d8), <strong>Damage Threshold</strong>: 15</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 14 (+2), <strong>DEX</strong> 16 (+3), <strong>CON</strong> 14 (+2), <strong>INT</strong> 12 (+1), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 10 (+0)</p><p><strong>Proficiency</strong>: Gaming Set (Sabacc +2), Simple Weapons, Martial Weapons, Pistols, Rifles, Tools (Mechanic +3), Vehicle (speeders +5), Vehicle (another one +5)</p><p><strong>Skills</strong>: Athletics +4, Intimidate +2, Perception +2, Persuasion +2, Stealth +5, Survival +2</p><p><strong>Feats</strong>: Precise Shot (not at a disadvantage firing into melee with ally present), Point Blank Shot (+1 to hit and damage within normal range of weapon), Shake it Off (free; have advantage to recover from reeling condition)</p><p><strong>Talents</strong>: Jury-Rig (you have advantage on making jury-rigging/repair checks)</p><p><strong>Senses</strong>: passive perception 12</p><p><strong>Languages</strong>: Basic, Gamorrean</p><p><strong>Gear</strong>: Blaster carbine (hit +5, damage 3d8+3 energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8, Wt. 2.5kg; or auto-fire: hit +2, damage 3d8+2, area affect 4x4meters), with two extra power cells (Wt. 0.2kg), Vibrobayonet (hit +2, damage 2d8+2 piercing, Wt. 1kg, spear when off, or dagger when not attached to carbine, power cell, two-handed), two Daggers (hit +5, damage 1d4+3, thrown hit +4, damage 1d4+2, range 10/30), All-weather cloak (Wt. 1.5kg), Short-range comlink (Wt. 0.5kg), Field kit (Wt. 10kg), Old mercenary insignia display, trophy of defeated enemy, Sabacc gaming set, Common clothing, credstick with 200 credits.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6837697, member: 6801242"] Well a quick build by me would look like this :D but you can totally change or update if you are interested. I did not give her proficiency with (edit I meant) [I]Advanced Melee Weapons[/I] Weapon Proficiency to get the other two feats that your base character had listed but you could drop precise shot to get it or wait for 2nd level...[B] Jihahna Darut[/B] - Human ex-mercenary Fringer [I]Human Scout 1st level (Mercenary [soldier])[/I] [B]Fortitude[/B]: 15, [B]Reflex[/B]: 17, [B]Will[/B]: 12 [B]Hit Points[/B]: 26 (HD 1d8), [B]Damage Threshold[/B]: 15 [B]Speed[/B]: 12 meters [B]STR[/B] 14 (+2), [B]DEX[/B] 16 (+3), [B]CON[/B] 14 (+2), [B]INT[/B] 12 (+1), [B]WIS[/B] 11 (+0), [B]CHA[/B] 10 (+0) [B]Proficiency[/B]: Gaming Set (Sabacc +2), Simple Weapons, Martial Weapons, Pistols, Rifles, Tools (Mechanic +3), Vehicle (speeders +5), Vehicle (another one +5) [B]Skills[/B]: Athletics +4, Intimidate +2, Perception +2, Persuasion +2, Stealth +5, Survival +2 [B]Feats[/B]: Precise Shot (not at a disadvantage firing into melee with ally present), Point Blank Shot (+1 to hit and damage within normal range of weapon), Shake it Off (free; have advantage to recover from reeling condition) [B]Talents[/B]: Jury-Rig (you have advantage on making jury-rigging/repair checks) [B]Senses[/B]: passive perception 12 [B]Languages[/B]: Basic, Gamorrean [B]Gear[/B]: Blaster carbine (hit +5, damage 3d8+3 energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8, Wt. 2.5kg; or auto-fire: hit +2, damage 3d8+2, area affect 4x4meters), with two extra power cells (Wt. 0.2kg), Vibrobayonet (hit +2, damage 2d8+2 piercing, Wt. 1kg, spear when off, or dagger when not attached to carbine, power cell, two-handed), two Daggers (hit +5, damage 1d4+3, thrown hit +4, damage 1d4+2, range 10/30), All-weather cloak (Wt. 1.5kg), Short-range comlink (Wt. 0.5kg), Field kit (Wt. 10kg), Old mercenary insignia display, trophy of defeated enemy, Sabacc gaming set, Common clothing, credstick with 200 credits. [/QUOTE]
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