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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="GreenKarl" data-source="post: 6841700" data-attributes="member: 6801242"><p><strong>NAME</strong></p><p><em>Medium-Sized Human Jedi</em> (Acoylte) 1 </p><p><strong>Force Points:</strong> 5/5 (1d4+1)</p><p><strong>Initiative:</strong> +3</p><p><strong>Passive Perception:</strong> 11</p><p><strong>Languages:</strong> Basic plus one more</p><p>-----------------------------</p><p><strong>Defenses:</strong> Fortitude 15, Reflex 16, Willpower 15</p><p><strong>Hit Points:</strong> 32, Threshold 15 (Second Wind: 1d10+3)</p><p>-----------------------------</p><p><strong>Proficiency:</strong> +2</p><p><strong>Speed:</strong> 12 Meters</p><p><strong>Proficiency:</strong> Lightsaber, Simple Weapons, Tools (Electronics +2) </p><p>-----------------------------</p><p><strong>Combat Options</strong></p><p>Dual Lightsabers: +5 to hit, 2d8+3 energy & slashing damage (finesse, light, ignores Hardness, can use bonus action to make off-hand weapon attack).</p><p>-----------------------------</p><p><strong>STR</strong> 11, <strong>DEX</strong> 16, <strong>CON</strong> 14, <strong>INT</strong> 10, <strong>WIS</strong> 12, <strong>CHA</strong> 14</p><p><strong>Talents:</strong> TBD</p><p><strong>Feats:</strong> Dual Weapon (when wielding a melee weapon in each hand add +1 Reflex Defense), Dual Weapon Mastery (add ability modifier to off-hand attack damage), Force Sensitive</p><p><strong>Skills:</strong> Acrobatics (+5), Insight (+3), Persuasion (+4), Supernatural (+3), Use the Force (+4)</p><p>-----------------------------</p><p><strong>Possessions: </strong>2 Lightsabers, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, Jedi Robes, Common clothing, credstik 10credits</p><p></p><p></p><p></p><p>You still have to choice a Talent. I listed them again below. You gain one Talent at 1[SUP]st[/SUP] level from your Class and for every 3 class levels you gain an additional Talent. The list that I would choice from is as follows…</p><p></p><p></p><p><strong>Force Intuition</strong> you can use your Charisma (Use the Force) for initiative checks instead of Dexterity (Initiative)</p><p><strong>Force Perception</strong> you can use your Charisma (Use the Force) to make perception checks instead of your Wisdom (Perception)</p><p><strong>Force Pilot</strong> you can use your Charisma (Use the Force) for all 'flying' vehicle operation rolls instead of Vehicles (starships, capital ships and airspeeders)</p><p><strong>Force Recovery</strong> whenever you use your Second Wind you also regain a number of additional hit points equal to 1d6+your Wisdom modifier per Force Point you have remaining (i.e. if you have spent no Force Points and still have 5, when you use your Second Wind you would get five 1d6+your Wisdom modifier back in hit points)</p><p><strong>Lightsaber Defense</strong> whenever you have an ignited lightsaber in your hands you gain +1 to each of your Defense scores.</p><p><strong>Resistance</strong> you can spend a Force Point as an Action and gain <em>Resistance</em> to all damage for 1 minute (10 combat rounds) </p><p><strong>Resilience</strong> you can spend a Force Point and use a Bonus action (instead of an Action) to make a Constitution check to recover from the <em>Reeling</em> condition. You also get to add your Force die roll as a bonus to the result of this check.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6841700, member: 6801242"] [B]NAME[/B] [I]Medium-Sized Human Jedi[/I] (Acoylte) 1 [B]Force Points:[/B] 5/5 (1d4+1) [B]Initiative:[/B] +3 [B]Passive Perception:[/B] 11 [B]Languages:[/B] Basic plus one more ----------------------------- [B]Defenses:[/B] Fortitude 15, Reflex 16, Willpower 15 [B]Hit Points:[/B] 32, Threshold 15 (Second Wind: 1d10+3) ----------------------------- [B]Proficiency:[/B] +2 [B]Speed:[/B] 12 Meters [B]Proficiency:[/B] Lightsaber, Simple Weapons, Tools (Electronics +2) ----------------------------- [B]Combat Options[/B] Dual Lightsabers: +5 to hit, 2d8+3 energy & slashing damage (finesse, light, ignores Hardness, can use bonus action to make off-hand weapon attack). ----------------------------- [B]STR[/B] 11, [B]DEX[/B] 16, [B]CON[/B] 14, [B]INT[/B] 10, [B]WIS[/B] 12, [B]CHA[/B] 14 [B]Talents:[/B] TBD [B]Feats:[/B] Dual Weapon (when wielding a melee weapon in each hand add +1 Reflex Defense), Dual Weapon Mastery (add ability modifier to off-hand attack damage), Force Sensitive [B]Skills:[/B] Acrobatics (+5), Insight (+3), Persuasion (+4), Supernatural (+3), Use the Force (+4) ----------------------------- [B]Possessions: [/B]2 Lightsabers, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, Jedi Robes, Common clothing, credstik 10credits You still have to choice a Talent. I listed them again below. You gain one Talent at 1[SUP]st[/SUP] level from your Class and for every 3 class levels you gain an additional Talent. The list that I would choice from is as follows… [B]Force Intuition[/B] you can use your Charisma (Use the Force) for initiative checks instead of Dexterity (Initiative) [B]Force Perception[/B] you can use your Charisma (Use the Force) to make perception checks instead of your Wisdom (Perception) [B]Force Pilot[/B] you can use your Charisma (Use the Force) for all 'flying' vehicle operation rolls instead of Vehicles (starships, capital ships and airspeeders) [B]Force Recovery[/B] whenever you use your Second Wind you also regain a number of additional hit points equal to 1d6+your Wisdom modifier per Force Point you have remaining (i.e. if you have spent no Force Points and still have 5, when you use your Second Wind you would get five 1d6+your Wisdom modifier back in hit points) [B]Lightsaber Defense[/B] whenever you have an ignited lightsaber in your hands you gain +1 to each of your Defense scores. [B]Resistance[/B] you can spend a Force Point as an Action and gain [I]Resistance[/I] to all damage for 1 minute (10 combat rounds) [B]Resilience[/B] you can spend a Force Point and use a Bonus action (instead of an Action) to make a Constitution check to recover from the [I]Reeling[/I] condition. You also get to add your Force die roll as a bonus to the result of this check. [/QUOTE]
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