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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="GreenKarl" data-source="post: 6936381" data-attributes="member: 6801242"><p>Hmm I can see the point there also... it seems reasonable... I still think no movement (along with the Bonus action). I like it.</p><p></p><p>I think for Reeling I am going to go with a Bonus Action at the beginning of your turn. You can use Strength or Constitution, plus your Class Fortitude Defense bonus. If you roll a natural 20, it counts as a free, no-Action check. </p><p></p><p>So how does the following look???</p><p></p><p>----</p><p>CONDITIONS - REELING </p><p>In order to recover from <em>Reeling</em>, you must take a Bonus action and attempt a Strength or Constitution (whichever is better) ability check + you Class bonus to Fortitude Defense vs. a DC 10 or ½ the Damage you suffered (round down, whichever is greater, but maximum DC 20). If you succeed with your roll, you are no longer suffering the Reeling condition and can take the rest of your action as normal. If you fail, you still are suffering from the Condition but can still take the rest of your actions at disadvantage (and can attempted to recover again next round). With a natural 20 on this roll you instead recover as a free, none-action. </p><p>NOTE that as Droids do not have a Constitution score they must always use their Strength to make this ability check. </p><p></p><p>JEDI TALENT </p><p><strong>Resilience</strong>: You can spend a Force Point at any time and use your Reaction to make an ability check to recover from the <em>Reeling</em> Condition. In addition, you roll your Force die as a bonus to this result for recovering. If you roll a natural 20 on this check you gain back the Force Point.</p><p> </p><p>FORCE TALENT</p><p><strong>Equilibrium</strong>: On you turn you can use your Action and spend one Force Point to instantly remove all of the following non-persistent Condition that you are presently suffering – Blinded, Charmed, Deafened, Frightened, Poisoned, Reeling or Stunned (see New Conditions). This also removed one level of <em>Exhaustion</em>. </p><p> </p><p>ADDITIONAL COMBAT CONDITIONS </p><p><strong>Aim</strong>: if the attacker does not move on her turn (Move 0), she can use a Bonus action to ‘Aim’ at a target when taking a Range Attack action. When she does so, ½ cover drops to no cover and ¾ cover drops to ½ cover. Aiming has no effect on full cover.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6936381, member: 6801242"] Hmm I can see the point there also... it seems reasonable... I still think no movement (along with the Bonus action). I like it. I think for Reeling I am going to go with a Bonus Action at the beginning of your turn. You can use Strength or Constitution, plus your Class Fortitude Defense bonus. If you roll a natural 20, it counts as a free, no-Action check. So how does the following look??? ---- CONDITIONS - REELING In order to recover from [I]Reeling[/I], you must take a Bonus action and attempt a Strength or Constitution (whichever is better) ability check + you Class bonus to Fortitude Defense vs. a DC 10 or ½ the Damage you suffered (round down, whichever is greater, but maximum DC 20). If you succeed with your roll, you are no longer suffering the Reeling condition and can take the rest of your action as normal. If you fail, you still are suffering from the Condition but can still take the rest of your actions at disadvantage (and can attempted to recover again next round). With a natural 20 on this roll you instead recover as a free, none-action. NOTE that as Droids do not have a Constitution score they must always use their Strength to make this ability check. JEDI TALENT [B]Resilience[/B]: You can spend a Force Point at any time and use your Reaction to make an ability check to recover from the [I]Reeling[/I] Condition. In addition, you roll your Force die as a bonus to this result for recovering. If you roll a natural 20 on this check you gain back the Force Point. FORCE TALENT [B]Equilibrium[/B]: On you turn you can use your Action and spend one Force Point to instantly remove all of the following non-persistent Condition that you are presently suffering – Blinded, Charmed, Deafened, Frightened, Poisoned, Reeling or Stunned (see New Conditions). This also removed one level of [I]Exhaustion[/I]. ADDITIONAL COMBAT CONDITIONS [B]Aim[/B]: if the attacker does not move on her turn (Move 0), she can use a Bonus action to ‘Aim’ at a target when taking a Range Attack action. When she does so, ½ cover drops to no cover and ¾ cover drops to ½ cover. Aiming has no effect on full cover. [/QUOTE]
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