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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Forged Fury" data-source="post: 6936926" data-attributes="member: 95059"><p>I'll say that I generally look at this from the player's perspective primarily. I'm not so worried about enemies recovering easily from Reeling, we tend to be outnumbered so putting a single enemy into Reeling status has a lot less impact than them sending one of us Reeling. Also, I don't know if they necessarily would recover from Reeling that easily. Part of the problem is that we're fighting enemies (the Sith Soldiers/Scouts at least) that have a HP threshold that means they're only going to ever face a DC 10 test. Any amount of HP damage that would trigger a higher test would automatically down them. Something to consider with respect to nonheroic enemies is that they don't have class bonuses to their Fort Saves, at least as far as I can determine, so under my proposed scheme, they're only ever going to be rolling their STR or CON mod to resist. Once we start fighting enemies with 40+ HP and can do quality damage that would trigger DCs in the 15s, their chances of success are going to start falling pretty quickly.</p><p></p><p></p><p></p><p>As you pointed out in the paragraph on Reeling recovery, the nonheroics we face don't really have a use for their Bonus Action, so if they're using Aim with what is suggested above, it pretty much denies any reason for us to take cover if it isn't full cover. Personally, I think requiring the Bonus Action, 0 movement, and cover staging balances the ability (although we might need clarification as the Aim rule says it eliminates 1/4 and half cover, but 1/4 cover doesn't exist in 5E. As written, Aim currently doesn't even affect 3/4 cover). There are still reasons to use it, the enemies we're fighting have a few: scopes and the Careful Shot feat among them. Careful Shot really highlights the problem, in my opinion. +2 to hit and damage for no cost as long as you don't move, and you can use it with two-weapon fighting?</p><p></p><p>Obviously, I missed a lot of the combats we've been in, so I may have missed some of the nuance that you guys have experienced with the rules as testbed.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6936926, member: 95059"] I'll say that I generally look at this from the player's perspective primarily. I'm not so worried about enemies recovering easily from Reeling, we tend to be outnumbered so putting a single enemy into Reeling status has a lot less impact than them sending one of us Reeling. Also, I don't know if they necessarily would recover from Reeling that easily. Part of the problem is that we're fighting enemies (the Sith Soldiers/Scouts at least) that have a HP threshold that means they're only going to ever face a DC 10 test. Any amount of HP damage that would trigger a higher test would automatically down them. Something to consider with respect to nonheroic enemies is that they don't have class bonuses to their Fort Saves, at least as far as I can determine, so under my proposed scheme, they're only ever going to be rolling their STR or CON mod to resist. Once we start fighting enemies with 40+ HP and can do quality damage that would trigger DCs in the 15s, their chances of success are going to start falling pretty quickly. As you pointed out in the paragraph on Reeling recovery, the nonheroics we face don't really have a use for their Bonus Action, so if they're using Aim with what is suggested above, it pretty much denies any reason for us to take cover if it isn't full cover. Personally, I think requiring the Bonus Action, 0 movement, and cover staging balances the ability (although we might need clarification as the Aim rule says it eliminates 1/4 and half cover, but 1/4 cover doesn't exist in 5E. As written, Aim currently doesn't even affect 3/4 cover). There are still reasons to use it, the enemies we're fighting have a few: scopes and the Careful Shot feat among them. Careful Shot really highlights the problem, in my opinion. +2 to hit and damage for no cost as long as you don't move, and you can use it with two-weapon fighting? Obviously, I missed a lot of the combats we've been in, so I may have missed some of the nuance that you guys have experienced with the rules as testbed. [/QUOTE]
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