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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Forged Fury" data-source="post: 6938606" data-attributes="member: 95059"><p>The reason I was suggesting the -5 to Fortitude/Reflex Defenses was because the stunned condition already grants advantage on attack rolls against the stunned target as one of the benefits. </p><p></p><p>Here's what Stunned does, under 5E rules:</p><p>[code]</p><p></p><p>[LIST]</p><p>[*]A stunned creature is incapacitated (can take no actions or reactions), can’t move, and can speak only falteringly.</p><p>[*]The creature automatically fails [URL="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Strength"]Strength[/URL] and [URL="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Dexterity"]Dexterity[/URL] saving throws.</p><p>[*][URL="https://roll20.net/compendium/dnd5e/Combat#h-Attack"]Attack[/URL] rolls against the creature have advantage.</p><p>[/LIST]</p><p>[/code]Since we're operating under a system that consolidates armor class and save mechanics into one unified defensive score system, the second and third benefits are kind of redundant, more along the lines of the second benefit not meaning anything in our system since we don't have saving throws. The third benefit also makes Stunned a slightly more severe effect in our game since it now helps mental attacks as well, as the advantage of the third benefit would also be applied to "attacks" against the stunned target's Will Defense. </p><p></p><p>Suggestion for a change to Stunned: Delete the third benefit (Advantage on attacks). Modify the second benefit to grant advantage on attacks made against the stunned target's Fortitude or Reflex Defenses. That would basically keep it in line with the 5E version of stunned (since all standard weapon attacks are going to be against the target's Reflex defense).</p><p></p><p>Would that work?</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6938606, member: 95059"] The reason I was suggesting the -5 to Fortitude/Reflex Defenses was because the stunned condition already grants advantage on attack rolls against the stunned target as one of the benefits. Here's what Stunned does, under 5E rules: [code] [LIST] [*]A stunned creature is incapacitated (can take no actions or reactions), can’t move, and can speak only falteringly. [*]The creature automatically fails [URL="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Strength"]Strength[/URL] and [URL="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Dexterity"]Dexterity[/URL] saving throws. [*][URL="https://roll20.net/compendium/dnd5e/Combat#h-Attack"]Attack[/URL] rolls against the creature have advantage. [/LIST] [/code]Since we're operating under a system that consolidates armor class and save mechanics into one unified defensive score system, the second and third benefits are kind of redundant, more along the lines of the second benefit not meaning anything in our system since we don't have saving throws. The third benefit also makes Stunned a slightly more severe effect in our game since it now helps mental attacks as well, as the advantage of the third benefit would also be applied to "attacks" against the stunned target's Will Defense. Suggestion for a change to Stunned: Delete the third benefit (Advantage on attacks). Modify the second benefit to grant advantage on attacks made against the stunned target's Fortitude or Reflex Defenses. That would basically keep it in line with the 5E version of stunned (since all standard weapon attacks are going to be against the target's Reflex defense). Would that work? [/QUOTE]
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