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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="GreenKarl" data-source="post: 6942944" data-attributes="member: 6801242"><p>OK I changed the Force Adapt over to just one Force Talent required. I also added how I <em>think </em>I want to handle Destiny Points. Tell me what you think??</p><p></p><p><strong>Destiny Points</strong>: Modified from Star Wars Saga as follows. You only gain 1 Destiny Point per level, starting at 6th level, but you may never have more than one Destiny Point (unless you have an ability that allows it, see Feats and Prestige Classes) at a time. If you gain a new level and have 1 Destiny Point you do not gain a new one at this next level. </p><p>Destiny Points can be spent to grant one of the following benefits... </p><p>· Automatically score a natural 20 on any one 1d20 roll (no roll required, counts as a Critical for attacks, a natural 20 on a Death Save, etc.)</p><p>· Automatically cause one attack made against you to miss (even if that attack was a Critical hit)</p><p>· Gaining a new full Action that turn at any time (something like the Action Surge feat but that you can use at any time in the initiative order)</p><p>· Take the damage that would have otherwise harmed another creature with your reach.</p><p>· Increase the effect of some Force Points, Force Technique or Force Secret (see Force Powers below)</p><p>Otherwise see Saga rules for bonus Destiny Points, etc. but note that again you cannot have more then one Destiny Point at a time. </p><p></p><p>So Force Master gain 2 Destiny Points a level. I am also thinking of a Feat or Talent from the rule book the Force Unleashed as they have some that allow you to gain additional Destiny Points. Still considering them</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6942944, member: 6801242"] OK I changed the Force Adapt over to just one Force Talent required. I also added how I [I]think [/I]I want to handle Destiny Points. Tell me what you think?? [B]Destiny Points[/B]: Modified from Star Wars Saga as follows. You only gain 1 Destiny Point per level, starting at 6th level, but you may never have more than one Destiny Point (unless you have an ability that allows it, see Feats and Prestige Classes) at a time. If you gain a new level and have 1 Destiny Point you do not gain a new one at this next level. Destiny Points can be spent to grant one of the following benefits... · Automatically score a natural 20 on any one 1d20 roll (no roll required, counts as a Critical for attacks, a natural 20 on a Death Save, etc.) · Automatically cause one attack made against you to miss (even if that attack was a Critical hit) · Gaining a new full Action that turn at any time (something like the Action Surge feat but that you can use at any time in the initiative order) · Take the damage that would have otherwise harmed another creature with your reach. · Increase the effect of some Force Points, Force Technique or Force Secret (see Force Powers below) Otherwise see Saga rules for bonus Destiny Points, etc. but note that again you cannot have more then one Destiny Point at a time. So Force Master gain 2 Destiny Points a level. I am also thinking of a Feat or Talent from the rule book the Force Unleashed as they have some that allow you to gain additional Destiny Points. Still considering them [/QUOTE]
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