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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Forged Fury" data-source="post: 6943019" data-attributes="member: 95059"><p>Sidebar questions:</p><p></p><p>Do crits apply to Autofire attacks? I'm not familiar with 4E/Saga, so I am not sure if that is how it worked in those systems. I know in most of the D&D systems, crits didn't usually apply to area attacks. Then again, we have to at least roll a 10 in order for them to work, so maybe they should apply?</p><p></p><p>Also, I'm building a Gran Scoundrel at the moment and a few things popped up:</p><p></p><p>The gran's Target Awareness racial ability is a bit undefined. I don't think visual range limitations are listed for any species, so the benefit is a bit murky. I would think they should either get: automatic proficiency in Perception (like elves), advantage on visual Wisdom (Perception) checks (like the Gand), or one of the deals where if they do have proficiency in Perception, they get Skill Expertise (Perception) automatically. </p><p></p><p>Scoundrels equipment packages don't exactly line up with their proficiencies, at least in two cases I noticed:</p><p></p><p>- First, they can get a vibroknife for free. Assuming this is supposed to be a vibrodagger, they don't have Advanced Melee Weapon proficiency. I'd suggest just adding vibrodagger (maybe vibroblades as well?) to their weapon proficiencies, like 5E rogues get rapiers, rather than all martial weapons.</p><p></p><p>-Second, they can pick up a Security Kit, but don't seem to gain access to proficiency in it, assuming it isn't a basic tool kit. Two options here: add Security Kit to the list of proficiencies they get from their class and/or consolidate security and slicer kits. I kind of prefer the latter option as it is less resource intensive and space thieves should be able to both break into places and hack stuff, in my opinion.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6943019, member: 95059"] Sidebar questions: Do crits apply to Autofire attacks? I'm not familiar with 4E/Saga, so I am not sure if that is how it worked in those systems. I know in most of the D&D systems, crits didn't usually apply to area attacks. Then again, we have to at least roll a 10 in order for them to work, so maybe they should apply? Also, I'm building a Gran Scoundrel at the moment and a few things popped up: The gran's Target Awareness racial ability is a bit undefined. I don't think visual range limitations are listed for any species, so the benefit is a bit murky. I would think they should either get: automatic proficiency in Perception (like elves), advantage on visual Wisdom (Perception) checks (like the Gand), or one of the deals where if they do have proficiency in Perception, they get Skill Expertise (Perception) automatically. Scoundrels equipment packages don't exactly line up with their proficiencies, at least in two cases I noticed: - First, they can get a vibroknife for free. Assuming this is supposed to be a vibrodagger, they don't have Advanced Melee Weapon proficiency. I'd suggest just adding vibrodagger (maybe vibroblades as well?) to their weapon proficiencies, like 5E rogues get rapiers, rather than all martial weapons. -Second, they can pick up a Security Kit, but don't seem to gain access to proficiency in it, assuming it isn't a basic tool kit. Two options here: add Security Kit to the list of proficiencies they get from their class and/or consolidate security and slicer kits. I kind of prefer the latter option as it is less resource intensive and space thieves should be able to both break into places and hack stuff, in my opinion. [/QUOTE]
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