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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Forged Fury" data-source="post: 6945880" data-attributes="member: 95059"><p>Sorry, I was editing my post. Here's what I was going to suggest for the Medikit:</p><p></p><p><span style="color: #000000"><span style="color: #000000">Medikits are advanced kits, carried in a backpack with almost everything one would need to treat injuries in the field. If the user is proficient in Medicine they are proficient with medikits. A fully stocked medikit has units of supplies sufficient for 10 uses. The kits have a variety of uses, each requiring one unit of supplies:</span></span></p><p><span style="color: #000000"><span style="color: #000000">- Grants up to six creatures Advantage on their Hit Dice rolls during a short rest. </span></span></p><p><span style="color: #000000"><span style="color: #000000">- Restore expended Hit Dice to a single creature. This requires a DC 10 check and one minute. Success restores one expended Hit Die. A creature must complete a long rest to benefit again.</span></span></p><p><span style="color: #000000"><span style="color: #000000">- C</span></span><span style="color: #000000"><span style="color: #000000">ure a disease or neutralize a poison. The DC varies by disease or poison. </span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span><span style="color: #000000"><span style="color: #000000">- Attempt surgery in the field requiring at least one hour of work but at a Disadvantage and most DC start at 15. </span></span></p><p><span style="color: #000000"><span style="color: #000000">- Stabilize a dying creature without requiring a Wisdom (Medicine) check.</span></span></p><p><span style="color: #000000"><span style="color: #000000">Restocking a medikit costs 10 credits per expended unit of supplies. (Cost 600, Wt. 10kg)</span></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">The Medic feat can expand on the use options like the Healer feat does to the healer's kit in 5E. Do you think 100 credits is too low for a full restock?</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">ETA: I would have the hit point restoration mechanic be part of the Medic or First Aid feats, probably the First Aid feat. I might consider moving the entirety of the Hit Dice recovery mechanic under the Medic Feat.</span></p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6945880, member: 95059"] Sorry, I was editing my post. Here's what I was going to suggest for the Medikit: [COLOR=#000000][COLOR=#000000]Medikits are advanced kits, carried in a backpack with almost everything one would need to treat injuries in the field. If the user is proficient in Medicine they are proficient with medikits. A fully stocked medikit has units of supplies sufficient for 10 uses. The kits have a variety of uses, each requiring one unit of supplies: - Grants up to six creatures Advantage on their Hit Dice rolls during a short rest. - Restore expended Hit Dice to a single creature. This requires a DC 10 check and one minute. Success restores one expended Hit Die. A creature must complete a long rest to benefit again. - C[/COLOR][/COLOR][COLOR=#000000][COLOR=#000000]ure a disease or neutralize a poison. The DC varies by disease or poison. [/COLOR][/COLOR][COLOR=#000000][COLOR=#000000]- Attempt surgery in the field requiring at least one hour of work but at a Disadvantage and most DC start at 15. - Stabilize a dying creature without requiring a Wisdom (Medicine) check. Restocking a medikit costs 10 credits per expended unit of supplies. (Cost 600, Wt. 10kg)[/COLOR][/COLOR][COLOR=#000000] The Medic feat can expand on the use options like the Healer feat does to the healer's kit in 5E. Do you think 100 credits is too low for a full restock? ETA: I would have the hit point restoration mechanic be part of the Medic or First Aid feats, probably the First Aid feat. I might consider moving the entirety of the Hit Dice recovery mechanic under the Medic Feat.[/COLOR] [/QUOTE]
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