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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Forged Fury" data-source="post: 6952220" data-attributes="member: 95059"><p>Healing: Since @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=63746" target="_blank">Binder Fred</a></u></strong></em> has been otherwise engaged, is it okay to assume the Gand would have used Second Wind prior to the Force Trance? Actually, does this special Force Trance use recharge Second Wind? If not, s/he probably should save it.</p><p></p><p>Regardless on which way we go with the Medikit supply question, there are enough supplies that <strong>everyone who spends Hit Dice to heal can do so with Advantage and will also gain +6 HP per Hit Die spent</strong> due to Cal's Medic feat. If it does cost one supply/person for the previous benefit, we will have three remaining uses of the kit, assuming five characters are going to be treated (otherwise we would have seven remaining uses). I could then also try to restore Hit Dice to three characters in addition, but it would wipe out our supplies. Alternately, I'm picking up the First Aid feat for sure at this level up, which allows more uses of the Medikit during combat situations, which may be a better use of our supplies.</p><p></p><p>Looking at it from a meta-perspective, I am guessing we have another big fight down below and hopefully nothing else until we at least get another long rest. If it is one supply/person for the Hit Die benefit, it might be in our interest for the least hurt folks (Cal, Kacela, and Jihahna) to just spend Hit Dice normally without advantage or extra HPs. That would leave us with six medikit uses. We can't really use Hit Dice in the middle of combat, so I am not sure if it would be valuable here.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6952220, member: 95059"] Healing: Since @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=63746"]Binder Fred[/URL][/U][/B][/I] has been otherwise engaged, is it okay to assume the Gand would have used Second Wind prior to the Force Trance? Actually, does this special Force Trance use recharge Second Wind? If not, s/he probably should save it. Regardless on which way we go with the Medikit supply question, there are enough supplies that [B]everyone who spends Hit Dice to heal can do so with Advantage and will also gain +6 HP per Hit Die spent[/B] due to Cal's Medic feat. If it does cost one supply/person for the previous benefit, we will have three remaining uses of the kit, assuming five characters are going to be treated (otherwise we would have seven remaining uses). I could then also try to restore Hit Dice to three characters in addition, but it would wipe out our supplies. Alternately, I'm picking up the First Aid feat for sure at this level up, which allows more uses of the Medikit during combat situations, which may be a better use of our supplies. Looking at it from a meta-perspective, I am guessing we have another big fight down below and hopefully nothing else until we at least get another long rest. If it is one supply/person for the Hit Die benefit, it might be in our interest for the least hurt folks (Cal, Kacela, and Jihahna) to just spend Hit Dice normally without advantage or extra HPs. That would leave us with six medikit uses. We can't really use Hit Dice in the middle of combat, so I am not sure if it would be valuable here. [/QUOTE]
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