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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Forged Fury" data-source="post: 7055436" data-attributes="member: 95059"><p>Rules Stuff:</p><p></p><p>- I know it came up just recently, but I checked the Saga errata and area of attack abilities aren't supposed to crit (although they automatically hit everyone on a 20, even if the adjusted total would be below their Reflex Defense). I don't think this actually came up as an issue, but we should probably codify it if we want to follow it. I'm of the opinion that critical damage AoEs are not a good idea.</p><p></p><p>- I'm fine with adjustments to lightsabers. Personally, I feel like Jedi are a bit OP compared to the other classes, but I think that is in line with this era of Star Wars. I think the only power that feels a little out of whack is Damage Resistance. I understand in the Saga Version, it is only DR 10, rather than resistance. Since you still feature damage resistance in certain places in your rules (the Soldier's Juggernaut talent for instance), it seems like that power could be curtailed and reduced a bit.</p><p></p><p>- I could also make a case that a force ability needs to beat a creature's defense in order to affect it, rather than have riders based on if they beat a certain defense. So a power with various levels of degree should have to meet or beat one of a Target's defenses in order to do X. Then if it is 5 over, it does Y and if it is 10 over it does Z.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 7055436, member: 95059"] Rules Stuff: - I know it came up just recently, but I checked the Saga errata and area of attack abilities aren't supposed to crit (although they automatically hit everyone on a 20, even if the adjusted total would be below their Reflex Defense). I don't think this actually came up as an issue, but we should probably codify it if we want to follow it. I'm of the opinion that critical damage AoEs are not a good idea. - I'm fine with adjustments to lightsabers. Personally, I feel like Jedi are a bit OP compared to the other classes, but I think that is in line with this era of Star Wars. I think the only power that feels a little out of whack is Damage Resistance. I understand in the Saga Version, it is only DR 10, rather than resistance. Since you still feature damage resistance in certain places in your rules (the Soldier's Juggernaut talent for instance), it seems like that power could be curtailed and reduced a bit. - I could also make a case that a force ability needs to beat a creature's defense in order to affect it, rather than have riders based on if they beat a certain defense. So a power with various levels of degree should have to meet or beat one of a Target's defenses in order to do X. Then if it is 5 over, it does Y and if it is 10 over it does Z. [/QUOTE]
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