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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Sezarious" data-source="post: 7056006" data-attributes="member: 6792106"><p><strong>[PLAIN]Star Wars Saga/D&amp;D 5th Hybrid [OOC/Rolls][/PLAIN]</strong></p><p></p><p>Of course, it's Greenkarl's decision at the end of the day... Soz Greenkarl. I was just speaking aloud with the above.</p><p></p><p>This was what I was hoping for Jihahna's build changes, she's actually losing out slightly with action economy, but is now more viable for melee. Basically swapped out soldier levels and a scout level for 3 in scoundrel. It kinda fits better and the talents would suit her 'bullheaded' tactics more than her previous build. I think others mentioned they saw her more as having some scoundrel lvs at one point... I tried to make sure her various proficiencies obtained each lv lined up:</p><p></p><p>Jihahna Darut - Human - </p><p>Ex-Mercenary</p><p>Scout 1st level - Scoundrel 3rd level - Jedi 2nd level - Force Adept 1st level</p><p></p><p>Fortitude: 17, Reflex: 18, Will: 15</p><p>Hit Points: 67 (HD 3d6, 1d8, 2d10), Damage Threshold: 16, </p><p>Second Wind: 1d10+5</p><p>Speed: 12 meters </p><p>Force Points: 7 </p><p>Dark Side Points: 2 (Historical)</p><p>STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 13 (+1), CHA 10 (+0)</p><p></p><p>Proficiencies: </p><p></p><p>-Weapons:</p><p>Simple, Martial, Pistols, Rifles, Advanced melee, Lightsabers.</p><p></p><p>-Armor:</p><p>Light</p><p></p><p>-Tools:</p><p>(Class) Mechanics +4</p><p>(Class) Electronics +4</p><p>(Background) Pilot (Speeders) +4</p><p>(Background) Slicers Kit +4</p><p>(Scoundrel) Security Kit +4</p><p></p><p>-Skills:</p><p>(Class) Athletics +5</p><p>(Class) Initiative +5</p><p>(Class) Insight +4</p><p>(Race) Use the force +3</p><p>(Background) Survival +4</p><p>(Background) Perception +4</p><p>(Scoundrel) Computers +4</p><p>(Jedi) Medicine +4</p><p></p><p>Feats:</p><p>(Human)-Force Sensitivity</p><p>(Scout Bonus)-Shake it Off</p><p>(1st)-Advanced Weapon Proficiency</p><p>(Scoundrel bonus)-Point Blank Shot</p><p>(3rd)-Strong in the force</p><p>(Scoundrel second)-Precise Shot</p><p>(6th)-Tech Specialist</p><p>(Jedi)-Double attack</p><p></p><p>Talents:</p><p>(Scout 1st)-Resistance</p><p>(Scoundrel 1st)-Skirmisher</p><p>(Jedi 1st)-Battle Meditation</p><p>(Adept 1st)-Attune Weapon</p><p>(Scoundrel 3rd)-Dastardly strike</p><p></p><p>Senses: passive perception 14</p><p>Languages:</p><p>-Basic</p><p>-Huttesse</p><p></p><p>Gear: Blaster carbine (hit +6, (+7 point blank) damage 3d8+5 (+6 point blank) energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8+5 (+6 point blank), Wt. 2.5kg; or auto-fire: hit +2, (+3 point blank) damage 3d8+5 (+6 point blank), area affect 4x4meters), with two extra power cells (Wt. 0.2kg)</p><p></p><p>Vibro-Bayonet (hit +5, damage 2d8+4 piercing, Wt. 1kg, dagger when not attached to carbine,</p><p></p><p>One additional bayonet (hit +5, damage 1d4+4, thrown hit +7, damage 1d4+3, range 10/30).</p><p></p><p>Utility belt, Field kit (Wt. 10kg), comlink (short ranged) (Wt. 0.1kg) Common clothing, credstick with 270 credits, Mechanics tool kit (Wt. 1kg)</p><p></p><p>To sell and distribute amongst party:</p><p></p><p>3 Blaster Rifles (To be sold),</p><p>213 cred bills</p><p>4 power packs (I assume packs with 75 charge for blaster rifles)</p><p>2 comlinks</p><p>2 Kessels Kiss</p><p>3 packs deathsticks</p><p></p><p></p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Sezarious, post: 7056006, member: 6792106"] [b][PLAIN]Star Wars Saga/D&D 5th Hybrid [OOC/Rolls][/PLAIN][/b] Of course, it's Greenkarl's decision at the end of the day... Soz Greenkarl. I was just speaking aloud with the above. This was what I was hoping for Jihahna's build changes, she's actually losing out slightly with action economy, but is now more viable for melee. Basically swapped out soldier levels and a scout level for 3 in scoundrel. It kinda fits better and the talents would suit her 'bullheaded' tactics more than her previous build. I think others mentioned they saw her more as having some scoundrel lvs at one point... I tried to make sure her various proficiencies obtained each lv lined up: Jihahna Darut - Human - Ex-Mercenary Scout 1st level - Scoundrel 3rd level - Jedi 2nd level - Force Adept 1st level Fortitude: 17, Reflex: 18, Will: 15 Hit Points: 67 (HD 3d6, 1d8, 2d10), Damage Threshold: 16, Second Wind: 1d10+5 Speed: 12 meters Force Points: 7 Dark Side Points: 2 (Historical) STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 13 (+1), CHA 10 (+0) Proficiencies: -Weapons: Simple, Martial, Pistols, Rifles, Advanced melee, Lightsabers. -Armor: Light -Tools: (Class) Mechanics +4 (Class) Electronics +4 (Background) Pilot (Speeders) +4 (Background) Slicers Kit +4 (Scoundrel) Security Kit +4 -Skills: (Class) Athletics +5 (Class) Initiative +5 (Class) Insight +4 (Race) Use the force +3 (Background) Survival +4 (Background) Perception +4 (Scoundrel) Computers +4 (Jedi) Medicine +4 Feats: (Human)-Force Sensitivity (Scout Bonus)-Shake it Off (1st)-Advanced Weapon Proficiency (Scoundrel bonus)-Point Blank Shot (3rd)-Strong in the force (Scoundrel second)-Precise Shot (6th)-Tech Specialist (Jedi)-Double attack Talents: (Scout 1st)-Resistance (Scoundrel 1st)-Skirmisher (Jedi 1st)-Battle Meditation (Adept 1st)-Attune Weapon (Scoundrel 3rd)-Dastardly strike Senses: passive perception 14 Languages: -Basic -Huttesse Gear: Blaster carbine (hit +6, (+7 point blank) damage 3d8+5 (+6 point blank) energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8+5 (+6 point blank), Wt. 2.5kg; or auto-fire: hit +2, (+3 point blank) damage 3d8+5 (+6 point blank), area affect 4x4meters), with two extra power cells (Wt. 0.2kg) Vibro-Bayonet (hit +5, damage 2d8+4 piercing, Wt. 1kg, dagger when not attached to carbine, One additional bayonet (hit +5, damage 1d4+4, thrown hit +7, damage 1d4+3, range 10/30). Utility belt, Field kit (Wt. 10kg), comlink (short ranged) (Wt. 0.1kg) Common clothing, credstick with 270 credits, Mechanics tool kit (Wt. 1kg) To sell and distribute amongst party: 3 Blaster Rifles (To be sold), 213 cred bills 4 power packs (I assume packs with 75 charge for blaster rifles) 2 comlinks 2 Kessels Kiss 3 packs deathsticks Sent from my iPhone using Tapatalk [/QUOTE]
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