Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sezarious" data-source="post: 7139549" data-attributes="member: 6792106"><p>This is tricky, but in a stalemate like this, Jihahna is going to comply to a degree. We really don't have any other option. Jihahna's weapon will not be drawn as she said.</p><p></p><p>There is no bluff here, she genuinely just wishes to enter with no sudden moves, locate and confirm the devices location to her allies over the comms and then leave.</p><p></p><p>Whether the Gand is going to try something or not is up to the Gand. If the Gand successfully disables the device with her power, that's good, but it will have to convince us that it is disabled, because we are currently unaware of the Gands new 'Hack at range' abilities. Maybe once she disables the device, the Gand will need to be the once who grabs it. Maybe throw it in the spice case, rig it to explode in 20 secs and send it into the vacuum of space.</p><p></p><p>It's good if Jor separates from the ship. He's something else the enemy has to worry about. The sooner the threat of being blown up is removed from him, the sooner he can move about freely.</p><p></p><p>Running is also a good option however, but not with a hyperspace jump as once Jor is released as re-magnetising his ship will take another 30 minutes, which we don't have.</p><p></p><p>If the device can't be disabled, we need to all rush them during docking, which is where they're more vulnerable to their own bomb.</p><p></p><p>If none of us are on the ship, their threat becomes downgraded from blowing us up, to blowing up our stuff.</p><p></p><p>Sorry [MENTION=63746]Binder Fred[/MENTION]. A lot of this will be up to your success or failure in the next couple of rounds.</p><p></p><p>If we take care of the bomb right now and take down our stowaways, we can then either run away (without jumping) or fight them with our ship.</p><p></p><p>So, guess that's all we can do for now. I'm guessing by the way that our stowaways are expendable to the enemy. They're probably droids..... </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Sezarious, post: 7139549, member: 6792106"] This is tricky, but in a stalemate like this, Jihahna is going to comply to a degree. We really don't have any other option. Jihahna's weapon will not be drawn as she said. There is no bluff here, she genuinely just wishes to enter with no sudden moves, locate and confirm the devices location to her allies over the comms and then leave. Whether the Gand is going to try something or not is up to the Gand. If the Gand successfully disables the device with her power, that's good, but it will have to convince us that it is disabled, because we are currently unaware of the Gands new 'Hack at range' abilities. Maybe once she disables the device, the Gand will need to be the once who grabs it. Maybe throw it in the spice case, rig it to explode in 20 secs and send it into the vacuum of space. It's good if Jor separates from the ship. He's something else the enemy has to worry about. The sooner the threat of being blown up is removed from him, the sooner he can move about freely. Running is also a good option however, but not with a hyperspace jump as once Jor is released as re-magnetising his ship will take another 30 minutes, which we don't have. If the device can't be disabled, we need to all rush them during docking, which is where they're more vulnerable to their own bomb. If none of us are on the ship, their threat becomes downgraded from blowing us up, to blowing up our stuff. Sorry [MENTION=63746]Binder Fred[/MENTION]. A lot of this will be up to your success or failure in the next couple of rounds. If we take care of the bomb right now and take down our stowaways, we can then either run away (without jumping) or fight them with our ship. So, guess that's all we can do for now. I'm guessing by the way that our stowaways are expendable to the enemy. They're probably droids..... Sent from my iPhone using Tapatalk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
Top