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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Sezarious" data-source="post: 7152524" data-attributes="member: 6792106"><p>Soz, thought it was still only initiative. So Jihahna will do the following:</p><p></p><p>Move up to opponent, possibly around him a bit too to move at least the 4 metres needed to activate skirmisher talent this round (advantage on first attack).</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168887" target="_blank">_: 2D20.HIGH(1)+5 = [2, 19]+5 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168887" target="_blank"></a></p><p></p><p>Tasty advantage, I think that's a hit. Because that was an 'advantage' based hit, this activates dastardly strike, meaning the target is automatically reeling. Damage below:</p><p></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168893" target="_blank">_: 2D6+4 = [6, 3]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168893" target="_blank"></a></p><p></p><p>Second strike:</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168889" target="_blank">_: 1D20+5 = [15]+5 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168889" target="_blank"></a></p><p></p><p>Damage if hits:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168895" target="_blank">_: 2D6+4 = [5, 3]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168895" target="_blank"></a></p><p></p><p>Not sure if I should spend a FP to raise the 'to hit' just for 12 damage? The vibroblade seems inferior after all... Will swap it out next round I think.</p><p> [MENTION=6801242]GreenKarl[/MENTION] Just wondering how you see dastardly strike from a fluff perspective. To cause reeling as a result of advantage sounds very smuggler-ish. I assume it's simply about wounding where it hurts mainly?</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Sezarious, post: 7152524, member: 6792106"] Soz, thought it was still only initiative. So Jihahna will do the following: Move up to opponent, possibly around him a bit too to move at least the 4 metres needed to activate skirmisher talent this round (advantage on first attack). [url=http://roll.coyotecode.net/lookup.php?rollid=168887]_: 2D20.HIGH(1)+5 = [2, 19]+5 = 24 [/url] Tasty advantage, I think that's a hit. Because that was an 'advantage' based hit, this activates dastardly strike, meaning the target is automatically reeling. Damage below: [url=http://roll.coyotecode.net/lookup.php?rollid=168893]_: 2D6+4 = [6, 3]+4 = 13 [/url] Second strike: [url=http://roll.coyotecode.net/lookup.php?rollid=168889]_: 1D20+5 = [15]+5 = 20 [/url] Damage if hits: [url=http://roll.coyotecode.net/lookup.php?rollid=168895]_: 2D6+4 = [5, 3]+4 = 12 [/url] Not sure if I should spend a FP to raise the 'to hit' just for 12 damage? The vibroblade seems inferior after all... Will swap it out next round I think. [MENTION=6801242]GreenKarl[/MENTION] Just wondering how you see dastardly strike from a fluff perspective. To cause reeling as a result of advantage sounds very smuggler-ish. I assume it's simply about wounding where it hurts mainly? Sent from my iPhone using Tapatalk [/QUOTE]
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