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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Binder Fred" data-source="post: 7198536" data-attributes="member: 63746"><p>I'm just theorizing here, but maybe it would be easier to shift the expected plot-line of the 2e adventure towards where it seems to be heading now rather than redo the begining "right"? </p><p></p><p>I'm saying this because- well. The Gand wasn't too hot about leaving aside his/her Infinity-Gate-undathomiring project, initially, but the plot as is has actually done a remarkably good job of giving him/her strong motivation to care: raising quick creds to buy that digging droid (to get to the Infinity Gate, of course. And can't raise money quickly on a backwater like Dathomir), and now burning curiosity about those (possible) artifacts in the assassin's mysterious hidden safe-houses. From there, PC's love to stick their fingers into the gears and get dragged along by vengeange and/or "justice" and/or taking over the bag guy's operation (to turn those ressources to *good*, of course! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />)!</p><p></p><p>I think the drag in the last bit occured mostly because of the hostage situation? Honestly, I haven't seen a single one of those turn out quite right in RP... I think it may be because it's a very visceral thing - seeing a 'gun' pointed at an innocent's face - and taking action against the hostage-taker means endangering not only the hostage(s) themselves but, almost by definition, also <em>willfully</em> putting the other PCs in harm's way? </p><p></p><p>We should probably have discussed it here and settled on a general strategy as a group (resist or go along) *before* diving into the IC?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7198536, member: 63746"] I'm just theorizing here, but maybe it would be easier to shift the expected plot-line of the 2e adventure towards where it seems to be heading now rather than redo the begining "right"? I'm saying this because- well. The Gand wasn't too hot about leaving aside his/her Infinity-Gate-undathomiring project, initially, but the plot as is has actually done a remarkably good job of giving him/her strong motivation to care: raising quick creds to buy that digging droid (to get to the Infinity Gate, of course. And can't raise money quickly on a backwater like Dathomir), and now burning curiosity about those (possible) artifacts in the assassin's mysterious hidden safe-houses. From there, PC's love to stick their fingers into the gears and get dragged along by vengeange and/or "justice" and/or taking over the bag guy's operation (to turn those ressources to *good*, of course! :devil:)! I think the drag in the last bit occured mostly because of the hostage situation? Honestly, I haven't seen a single one of those turn out quite right in RP... I think it may be because it's a very visceral thing - seeing a 'gun' pointed at an innocent's face - and taking action against the hostage-taker means endangering not only the hostage(s) themselves but, almost by definition, also [I]willfully[/I] putting the other PCs in harm's way? We should probably have discussed it here and settled on a general strategy as a group (resist or go along) *before* diving into the IC? [/QUOTE]
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