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<blockquote data-quote="GreenKarl" data-source="post: 6817762" data-attributes="member: 6801242"><p>OK so some NPC ideas...</p><p></p><p><strong>NONHEROIC CHARACTERS</strong></p><p><strong>Game Rule Information</strong></p><p><strong>Hit Dice</strong>: at each level nonheroic characters gain 1d4 hit points + constitution modifier.</p><p><strong>Force Points</strong>: Nonheroic character do not gain Force Points</p><p>PROFICIENCIES</p><p><strong>Armor and Weapons</strong>: Simple Weapons plus one either of Martial Weapons, Pistol, Rifle, Heavy Weapons, or Light Armor </p><p><strong>Skills and Tools</strong>: Any two</p><p> </p><p> </p><p><strong><a href="http://www.comicvine.com/images/1300-4810608" target="_blank">Imperial Army Trooper</a></strong></p><p><em>Medium sized human, nonheroic 3</em></p><p><strong>Dark Side</strong>: 1</p><p><strong>Fortitude</strong>: 10, <strong>Reflex</strong>: 14, <strong>Will</strong>: 10 (combat jumpsuit ARS 14, Fort +0)</p><p><strong>Hit Points</strong>: 8 (3d4), <strong>Damage Threshold</strong>: 10</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR </strong>11(+0),<strong> DEX </strong>11(+0), <strong>CON </strong>11(+0),<strong> INT </strong>10 (+0), <strong>WIS </strong>10 (+0), <strong>CHA </strong>10 (+0)</p><p><strong>Skills</strong>: Initiative +0, Intimidation +2, Perception+2</p><p><strong>Feats</strong>: Skill Proficiency (Vehicles), Weapon Proficiency (Pistol), Weapon Proficiency (Rifles)</p><p><strong>Proficiencies</strong>: Simple Weapons, Pistol, Rifles, Light Armor, Vehicle (Speeders +3) </p><p><strong>Senses</strong>: Low-light vision (goggles), passive perception 13</p><p><strong>Languages</strong>: Basic</p><p>ACTIONS</p><p><strong><em>Blaster Carbine </em></strong>(50 power cell): <em>Ranged Weapon Attack</em>: +2 to hit; <em>Hit</em>: 3d8 energy, or <strong><em>Autofire</em></strong>: <em>Ranged Weapon Attack</em>: -3 to hit, <em>Hit</em>: 5d8 energy damage</p><p></p><p><strong><a href="https://www.google.com/imgres?imgurl=http://cdn.shopify.com/s/files/1/0346/5761/products/sw-imp-trooper-1.jpg%3Fv%3D1428812648&imgrefurl=http://www.anovos.com/products/star-wars-classic-trilogy-imperial-stormtrooper-pre-order&h=1500&w=1500&tbnid=milqFMpTcHFLHM:&tbnh=186&tbnw=186&docid=xsZ8Fbjr_Wv-UM&itg=1&usg=__0C_na2R0cel50uDX96s_a1GERPA=" target="_blank">Storm Trooper</a></strong></p><p><em>Medium sized human, nonheroic 4</em></p><p><strong>Dark Side</strong>: 1</p><p><strong>Fortitude</strong>: 14, <strong>Reflex</strong>: 17, <strong>Will</strong>: 10 (trooper armor ARS 16, Fort +3)</p><p><strong>Hit Points</strong>: 16 (4d4+4), <strong>Damage Threshold</strong>: 14</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR </strong>12 (+1),<strong> DEX </strong>12(+1), <strong>CON </strong>12(+1),<strong> INT </strong>10 (+0), <strong>WIS </strong>10 (+0), <strong>CHA </strong>10 (+0)</p><p><strong>Skills</strong>: Initiative +1, Intimidation +2, Perception+4</p><p><strong>Feats</strong>: Armor Proficiency (Medium), Skill Proficiency (Vehicles), Weapon Proficiency (Rifles)</p><p><strong>Proficiencies</strong>: Simple Weapons, Pistol, Rifles, Light & Medium Armor</p><p><strong>Senses</strong>: Low-light vision (goggles), passive perception 14</p><p><strong>Languages</strong>: Basic</p><p><strong>Equipment Mods</strong>: Advantage on inhaled toxins or disadvantage on inhaled toxins attack roll, +2 to Perception, Low-Light Vision, and med-range hands free communicator. </p><p>ACTIONS</p><p><strong><em>Blaster Carbine </em></strong>(50 power cell): <em>Ranged Weapon Attack</em>: +3 to hit; <em>Hit</em>: 3d8 energy, or <strong><em>Autofire</em></strong>: <em>Ranged Weapon Attack</em>: -2 to hit, <em>Hit</em>: 5d8 energy damage</p><p> </p><p><strong>BEASTS</strong></p><p>Most beasts and creatures are going to be built using 5th ed. DMG/MM for the basics. There are some differences like Defenses and no Alignment. Some examples…</p><p> </p><p><strong><a href="http://starwars.wikia.com/wiki/File:Acklay_secr.jpg" target="_blank">Acklay</a></strong></p><p><em>Huge beast</em></p><p><strong>Fortitude</strong>: 21, <strong>Reflex</strong>: 12, <strong>Will</strong>: 13 </p><p><strong>Hit Points</strong>: 116 (8d12+56), <strong>Damage Threshold</strong>: 26</p><p><strong>Speed</strong>: 16 meters </p><p><strong>STR </strong>27(+8),<strong> DEX </strong>9(-1), <strong>CON </strong>24(+7),<strong> INT </strong>2 (-4), <strong>WIS </strong>10 (+0), <strong>CHA </strong>6 (-2)</p><p><strong>Skills</strong>: Initiative +2, Perception+3 </p><p><strong>Senses</strong>: passive perception 13</p><p><strong>Languages</strong>: none</p><p><strong>Immunities</strong>: Mild, medium and server radiation </p><p>ACTIONS</p><p><strong><em>Mutliattack</em></strong>: The Acklay can make three claw attacks</p><p><strong><em>Bite</em></strong>: <em>Melee Attack</em>: +11 to hit; <em>Hit</em>: 2d6+8 piercing damage </p><p><strong><em>Claw</em></strong>: <em>Melee Attack</em>: +11 to hit, reach 4 meters; <em>Hit</em>: 1d8+8 slashing damage</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6817762, member: 6801242"] OK so some NPC ideas... [B]NONHEROIC CHARACTERS[/B] [B]Game Rule Information[/B] [B]Hit Dice[/B]: at each level nonheroic characters gain 1d4 hit points + constitution modifier. [B]Force Points[/B]: Nonheroic character do not gain Force Points PROFICIENCIES [B]Armor and Weapons[/B]: Simple Weapons plus one either of Martial Weapons, Pistol, Rifle, Heavy Weapons, or Light Armor [B]Skills and Tools[/B]: Any two [B][URL="http://www.comicvine.com/images/1300-4810608"]Imperial Army Trooper[/URL][/B] [I]Medium sized human, nonheroic 3[/I] [B]Dark Side[/B]: 1 [B]Fortitude[/B]: 10, [B]Reflex[/B]: 14, [B]Will[/B]: 10 (combat jumpsuit ARS 14, Fort +0) [B]Hit Points[/B]: 8 (3d4), [B]Damage Threshold[/B]: 10 [B]Speed[/B]: 12 meters [B]STR [/B]11(+0),[B] DEX [/B]11(+0), [B]CON [/B]11(+0),[B] INT [/B]10 (+0), [B]WIS [/B]10 (+0), [B]CHA [/B]10 (+0) [B]Skills[/B]: Initiative +0, Intimidation +2, Perception+2 [B]Feats[/B]: Skill Proficiency (Vehicles), Weapon Proficiency (Pistol), Weapon Proficiency (Rifles) [B]Proficiencies[/B]: Simple Weapons, Pistol, Rifles, Light Armor, Vehicle (Speeders +3) [B]Senses[/B]: Low-light vision (goggles), passive perception 13 [B]Languages[/B]: Basic ACTIONS [B][I]Blaster Carbine [/I][/B](50 power cell): [I]Ranged Weapon Attack[/I]: +2 to hit; [I]Hit[/I]: 3d8 energy, or [B][I]Autofire[/I][/B]: [I]Ranged Weapon Attack[/I]: -3 to hit, [I]Hit[/I]: 5d8 energy damage [B][URL="https://www.google.com/imgres?imgurl=http://cdn.shopify.com/s/files/1/0346/5761/products/sw-imp-trooper-1.jpg%3Fv%3D1428812648&imgrefurl=http://www.anovos.com/products/star-wars-classic-trilogy-imperial-stormtrooper-pre-order&h=1500&w=1500&tbnid=milqFMpTcHFLHM:&tbnh=186&tbnw=186&docid=xsZ8Fbjr_Wv-UM&itg=1&usg=__0C_na2R0cel50uDX96s_a1GERPA="]Storm Trooper[/URL][/B] [I]Medium sized human, nonheroic 4[/I] [B]Dark Side[/B]: 1 [B]Fortitude[/B]: 14, [B]Reflex[/B]: 17, [B]Will[/B]: 10 (trooper armor ARS 16, Fort +3) [B]Hit Points[/B]: 16 (4d4+4), [B]Damage Threshold[/B]: 14 [B]Speed[/B]: 12 meters [B]STR [/B]12 (+1),[B] DEX [/B]12(+1), [B]CON [/B]12(+1),[B] INT [/B]10 (+0), [B]WIS [/B]10 (+0), [B]CHA [/B]10 (+0) [B]Skills[/B]: Initiative +1, Intimidation +2, Perception+4 [B]Feats[/B]: Armor Proficiency (Medium), Skill Proficiency (Vehicles), Weapon Proficiency (Rifles) [B]Proficiencies[/B]: Simple Weapons, Pistol, Rifles, Light & Medium Armor [B]Senses[/B]: Low-light vision (goggles), passive perception 14 [B]Languages[/B]: Basic [B]Equipment Mods[/B]: Advantage on inhaled toxins or disadvantage on inhaled toxins attack roll, +2 to Perception, Low-Light Vision, and med-range hands free communicator. ACTIONS [B][I]Blaster Carbine [/I][/B](50 power cell): [I]Ranged Weapon Attack[/I]: +3 to hit; [I]Hit[/I]: 3d8 energy, or [B][I]Autofire[/I][/B]: [I]Ranged Weapon Attack[/I]: -2 to hit, [I]Hit[/I]: 5d8 energy damage [B]BEASTS[/B] Most beasts and creatures are going to be built using 5th ed. DMG/MM for the basics. There are some differences like Defenses and no Alignment. Some examples… [B][URL="http://starwars.wikia.com/wiki/File:Acklay_secr.jpg"]Acklay[/URL][/B] [I]Huge beast[/I] [B]Fortitude[/B]: 21, [B]Reflex[/B]: 12, [B]Will[/B]: 13 [B]Hit Points[/B]: 116 (8d12+56), [B]Damage Threshold[/B]: 26 [B]Speed[/B]: 16 meters [B]STR [/B]27(+8),[B] DEX [/B]9(-1), [B]CON [/B]24(+7),[B] INT [/B]2 (-4), [B]WIS [/B]10 (+0), [B]CHA [/B]6 (-2) [B]Skills[/B]: Initiative +2, Perception+3 [B]Senses[/B]: passive perception 13 [B]Languages[/B]: none [B]Immunities[/B]: Mild, medium and server radiation ACTIONS [B][I]Mutliattack[/I][/B]: The Acklay can make three claw attacks [B][I]Bite[/I][/B]: [I]Melee Attack[/I]: +11 to hit; [I]Hit[/I]: 2d6+8 piercing damage [B][I]Claw[/I][/B]: [I]Melee Attack[/I]: +11 to hit, reach 4 meters; [I]Hit[/I]: 1d8+8 slashing damage [/QUOTE]
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