Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga/DnD5th Edition notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 6817870" data-attributes="member: 6801242"><p><strong>BASIC CHARACTER EXAMPLES</strong></p><p>So here are some generic NPC or basic character concepts. None have any species traits added in. I used an Array to create them but with a boost as follows – 15, 14, 13, 12, 11, 10</p><p> </p><p> </p><p><strong>Alien Force User</strong></p><p><em>Scout 1st level (Hermit)</em></p><p><strong>Fortitude</strong>: 13, <strong>Reflex</strong>: 15, <strong>Will</strong>: 14 (recover from <em>Reeling</em> +1)</p><p><strong>Hit Points</strong>: 24 (HD 1d8; Second Wind 1d8+1), <strong>Damage Threshold</strong>: 13</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 10 (+0), <strong>DEX</strong> 12 (+1), <strong>CON</strong> 11 (+0), <strong>INT</strong> 13 (+1), <strong>WIS</strong> 15 (+2), <strong>CHA</strong> 14 (+2)</p><p><strong>Proficiencies</strong>: Light Armor, Martial Weapons, Pistols, Rifles, Simple Weapons, Tools (Mechanic +3), Tools (Woodcarving tools +3), Vehicle (Speeder +3) </p><p><strong>Skills</strong>: Insight +4, Medicine +4, Perception +4, Supernatural +3, Use the Force +4</p><p><strong>Feats</strong>: Force Sensitive, Shake it Off (free) </p><p><strong>Talents</strong>: Force Perception (Use the Force instead of Perception) </p><p><strong>Senses</strong>: passive perception 14</p><p><strong>Languages</strong>: Basic plus one more</p><p><strong>Gear</strong>: Blaster Carbine with an extra power cell, Blaster Pistol with an extra power cell, Longsword, Utility belt, Short-range comlink, Field kit, Datapad full of various notes on the Force, All-weather cloak, Common clothing, Credstick 100cr. </p><p></p><p><strong>Aspiring Bounty Hunter</strong> </p><p><em>Scout 1st level (Enforcer)</em></p><p><strong>Fortitude</strong>: 15, <strong>Reflex</strong>: 15, <strong>Will</strong>: 14 (recover from <em>Reeling</em> +3*)</p><p><strong>Hit Points</strong>: 26 (HD 1d8; Second Wind 1d8+3), <strong>Damage Threshold</strong>: 15</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 12 (+1), <strong>DEX</strong> 13 (+1), <strong>CON</strong> 15 (+2), <strong>INT</strong> 10 (+0), <strong>WIS</strong> 14 (+2), <strong>CHA</strong> 11 (+0)</p><p><strong>Proficiencies</strong>: Light armor, Martial Weapons, Pistols, Rifles, Simple Weapons Tolls (Electrical kit +2), Tools (Navcomputer +2), Vehicle (Starship +3) </p><p><strong>Skills</strong>: Galactic Lore +2, Gather Information +2, Intimidate +2, Perception +4, Survival +4 </p><p><strong>Feats</strong>: Shake-it-Off* (free; recover from <em>Reeling</em> at start of turn instead of end), Side Step (reaction to reduce damage from one ranged attack by 1d10+2).</p><p><strong>Talents</strong>: Improved Stealth (have advantage on stealth rolls).</p><p><strong>Senses</strong>: passive perception 14</p><p><strong>Languages</strong>: Basic plus one more</p><p><strong>Gear</strong>: Blaster carbine with two extra power cells, Blaster pistol with an extra power cell, Shortsword, Utility belt, Short-ranged comlink, Field kit, Datapad with four datachips with various wanted and criminal information, Trinket, Combat camo suit, credstik 300cr. </p><p></p><p><strong>Bash Pilot</strong></p><p><em>Solider 1st level (Military Academy [Soldier])</em> </p><p><strong>Fortitude</strong>: 14 (17), <strong>Reflex</strong>: 15 (16), <strong>Will</strong>: 12 (recover from <em>Reeling</em> +3)</p><p><strong>Hit Points</strong>: 31 (HD 1d10; Second Wind 1d10+2), <strong>Damage Threshold</strong>: 14 (17)</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 12 (+1), <strong>DEX</strong> 15 (+2), <strong>CON</strong> 13 (+1), <strong>INT</strong> 14 (+2), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 10 (+0)</p><p><strong>Proficiencies</strong>: Game Set (Sabacc +4), Heavy Weapons, Light & Medium Armor, Pistols, Martial Weapons, Rifles, Simple Weapons, Tools (Mechanic +4), Vehicle (Starship +6) </p><p><strong>Skills</strong>: Athletics +3, Initiative +4, Intimate +2, Perception +2</p><p><strong>Feats</strong>: Skill Expertise (Vehicle/Starship) </p><p><strong>Talents</strong>: Battle Analysis (bonus action, know all allies and foes who are least then ½ hit points and gain +1 insight bonus vs. one target you can see until the start of your next round)</p><p><strong>Senses</strong>: passive perception 12</p><p><strong>Languages</strong>: Basic</p><p><strong>Gear</strong>: Armored Flight Suit (ARS 13, Fort +3, disadvantage with Stealth), Heavy Blaster Pistol, 2 Daggers, Short-ranged comlink, Field kit, Rank insignia, Sabacc set, Common clothing, credstik 200credits</p><p></p><p><strong>Bodyguard</strong></p><p><em>Solider 1st level (Trooper [Solider])</em></p><p><strong>Fortitude</strong>: 16, <strong>Reflex</strong>: 14, <strong>Will</strong>: 13 (recover from <em>Reeling</em> +4)</p><p><strong>Hit Points</strong>: 32 (HD 1d10; Second Wind 1d10+3), <strong>Damage Threshold</strong>: 21</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 14 (+2), <strong>DEX</strong> 12 (+1), <strong>CON</strong> 15 (+2), <strong>INT</strong> 11 (+0), <strong>WIS</strong> 13 (+1), <strong>CHA</strong> 11 (+0)</p><p><strong>Proficiencies</strong>: Advanced Melee Weapons, Game Set (Dejarik set +2), Martial Weapons, Pistols, Rifles, Simple Weapons, Vehicle (Speeder) </p><p><strong>Skills</strong>: Athletics +4, Insight +3, Intimidate +2, Perception +3</p><p><strong>Feats</strong>: Improved Damage Threshold (+1 Con checks to recover from <em>Reeling</em>) </p><p><strong>Talents</strong>: Harms Way (once a round can use a Reaction to take the damage or effect of an adjacent ally)</p><p><strong>Senses</strong>: passive perception 13</p><p><strong>Languages</strong>: Basic </p><p><strong>Gear</strong>: Blaster rifle with two extra power cells, Vibroblade with extra power cell, Longsword, Short-range comlink, Field kit, Rank insignia, portable Dejarik set, Common Clothing, credstik 200credits</p><p></p><p><strong>Idealistic Noble</strong> </p><p><em>Noble 1st level (Royalty [Noble])</em></p><p><strong>Fortitude</strong>: 12, <strong>Reflex</strong>: 15, <strong>Will</strong>: 16 (recover from <em>Reeling</em> +0)</p><p><strong>Hit Points</strong>: 18 (HD 1d6; Second Wind 1d6+1), <strong>Damage Threshold</strong>: 12 </p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 10 (+0), <strong>DEX</strong> 12 (+1), <strong>CON</strong> 11 (+0), <strong>INT</strong> 14 (+2), <strong>WIS</strong> 13 (+1), <strong>CHA</strong> 15 (+2)</p><p><strong>Proficiencies</strong>: Pistol, Simple Weapons, Vehicle (Starships +3) </p><p><strong>Skills</strong>: Computer Use +4, Deception +4, Galactic Lore +4, Gather Information +4, Insight +3, Investigation +4, Persuasion +4 </p><p><strong>Feats</strong>: Cutting Words</p><p><strong>Talents</strong>: Born Leader (bonus action +1 insight to attack to allies who can hear and see you)</p><p><strong>Senses</strong>: passive perception 10</p><p><strong>Languages</strong>: Basic, Binary plus 3 additional ones </p><p><strong>Gear</strong>: Blaster Pistol with extra power cell, Dagger, Astromech droid (RE-3X “REX”), Formal clothing, Land speeder car, Short-range comlink, Diplomat’s kit, Fine travel clothing, Holo-nobility displayer, credstik 500credits</p><p></p><p><strong>Out of Work Mechanic</strong></p><p><em>Scoundrel 1st level (Spacehand [Sailor])</em></p><p><strong>Fortitude</strong>: 14, <strong>Reflex</strong>: 16, <strong>Will</strong>: 12 (recover from <em>Reeling</em> +3)</p><p><strong>Hit Points</strong>: 20 (HD 1d6; Second Wind 1d6+3), <strong>Damage Threshold</strong>: 14</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 12 (+1), <strong>DEX</strong> 13 (+1), <strong>CON</strong> 14 (+2), <strong>INT</strong> 15 (+2), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 10 (+0)</p><p><strong>Proficiencies</strong>: Pistols, Simple Weapons, Tools (Electronics +4), Tools (Mechanics +6), Vehicle (Spaceships +4) </p><p><strong>Skills</strong>: Athletics +3, Computer Use +4, Investigation +4, Sleight of Hands +3, Stealth +3</p><p><strong>Feats</strong>: Point Blank Shot (free), Skill Expertise (Tools/Mechanic)</p><p><strong>Talents</strong>: Fast Repairs</p><p><strong>Senses</strong>: passive perception 10</p><p><strong>Languages</strong>: Basic, Binary </p><p><strong>Gear</strong>: Blaster Pistol with extra power cell, Holdout Blaster with extra power cell, 2 Daggers, Set of Electronic tools, Set of Mechanic tools, Utility belt, Common clothing, credstik 200credits</p><p></p><p><strong>Padawan</strong></p><p><em>Jedi 1st level (Acolyte)</em></p><p><strong>Fortitude</strong>: 14, <strong>Reflex</strong>: 15, <strong>Will</strong>: 15 (recover from <em>Reeling</em> +2)</p><p><strong>Hit Points</strong>: 31 (HD 1d10; Second Wind 1d10+2), <strong>Damage Threshold</strong>: 14</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 10 (+0), <strong>DEX</strong> 15 (+2), <strong>CON</strong> 13 (+1), <strong>INT</strong> 11 (+0), <strong>WIS</strong> 12 (+1), <strong>CHA</strong> 14 (+2)</p><p><strong>Proficiencies</strong>: Lightsaber, Simple Weapons, Vehicle (Starships +4) </p><p><strong>Skills</strong>: Athletics +2, Initiative +4, Insight +3, Supernatural +2, Use the Force +4</p><p><strong>Feats</strong>: Force Sensitive (free), Force Training</p><p><strong>Talents</strong>: Lightsaber Defense (+1 to all defenses with ignited lightsaber in your hands)</p><p><strong>Force Powers</strong>: Force Slam [telekinetic], Move Object [telekinetic], Mind Trick [mind affecting], Surge</p><p><strong>Senses</strong>: passive perception 11</p><p><strong>Languages</strong>: Basic plus two more</p><p><strong>Gear</strong>: Lightsaber, Quarterstaff, Dagger, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, Jedi Robes, Common clothing, credstik 300credits</p><p></p><p><strong>Smuggler</strong></p><p><em>Scoundrel 1st level (Criminal)</em></p><p><strong>Fortitude</strong>: 13, <strong>Reflex</strong>: 16, <strong>Will</strong>: 14 (recover from <em>Reeling</em> +1)</p><p><strong>Hit Points</strong>: 19 (HD 1d6; Second Wind 1d6+1), <strong>Damage Threshold</strong>: 13</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 10 (+0), <strong>DEX</strong> 15 (+2), <strong>CON</strong> 13 (+1), <strong>INT</strong> 14 (+2), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 12 (+1)</p><p><strong>Proficiencies</strong>: Gaming Set (Sabacc +4), Pistol, Simple Weapons, Tools (Electronic +4), Tools (Security kit +4), Vehicle (Starship +4) </p><p><strong>Skills</strong>: Deception +3, Galactic Lore +4, Investigation +4, Sleight of Hand +4, Stealth +4</p><p><strong>Feats</strong>: Deadly Aim, Point Blank Shot (free)</p><p><strong>Talents</strong>: Sneak Attack (+1d6)</p><p><strong>Senses</strong>: passive perception 10</p><p><strong>Languages</strong>: Basic</p><p><strong>Gear</strong>: 2 Blaster Pistols each with extra power cell, Security Kit, Electronic Tool kit, Common clothing, credkit 300credits</p><p></p><p><strong>Wilderness Guide</strong></p><p><em>Scout 1st level (Outlander)</em> </p><p><strong>Fortitude</strong>: 14, <strong>Reflex</strong>: 16, <strong>Will</strong>: 15 (recover from <em>Reeling</em> +2*)</p><p><strong>Hit Points</strong>: 25 (HD 1d8), <strong>Damage Threshold</strong>: 14</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR</strong> 13 (+1), <strong>DEX</strong> 15 (+2), <strong>CON</strong> 12 (+1), <strong>INT</strong> 11 (+0), <strong>WIS</strong> 14 (+2), <strong>CHA</strong> 10 (+0)</p><p><strong>Proficiencies</strong>: Light Armor, Martial Weapons, Pistols, Rifles, Simple Weapons, Tools (Mechanic +2), Vehicle (Speeder +4) </p><p><strong>Skills</strong>: Animal Handling +2, Nature +2, Perception +4, Stealth +4, Survival +4 </p><p><strong>Feats</strong>: Double Tap (you can take a -2 to attack with a ranged attack, successful hit deals +1d weapon damage. This consumes two rounds from your weapon), Shake it Off* (free; recover vs. Reeling at the start of your turn instead of the end)</p><p><strong>Talents</strong>: Acute Senses (advantage on Wisdom/Perception check)</p><p><strong>Senses</strong>: passive perception 14</p><p><strong>Languages</strong>: Basic plus one more</p><p><strong>Gear</strong>: Blaster Carbine with two extra power cells, Blaster Pistol with extra power cell, Club, Dagger, All-Weather cloak, Short-range comlink, Field kit, Datamap reader, Utility kit, Traveler’s clothing, credstik 200credits</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6817870, member: 6801242"] [B]BASIC CHARACTER EXAMPLES[/B] So here are some generic NPC or basic character concepts. None have any species traits added in. I used an Array to create them but with a boost as follows – 15, 14, 13, 12, 11, 10 [B]Alien Force User[/B] [I]Scout 1st level (Hermit)[/I] [B]Fortitude[/B]: 13, [B]Reflex[/B]: 15, [B]Will[/B]: 14 (recover from [I]Reeling[/I] +1) [B]Hit Points[/B]: 24 (HD 1d8; Second Wind 1d8+1), [B]Damage Threshold[/B]: 13 [B]Speed[/B]: 12 meters [B]STR[/B] 10 (+0), [B]DEX[/B] 12 (+1), [B]CON[/B] 11 (+0), [B]INT[/B] 13 (+1), [B]WIS[/B] 15 (+2), [B]CHA[/B] 14 (+2) [B]Proficiencies[/B]: Light Armor, Martial Weapons, Pistols, Rifles, Simple Weapons, Tools (Mechanic +3), Tools (Woodcarving tools +3), Vehicle (Speeder +3) [B]Skills[/B]: Insight +4, Medicine +4, Perception +4, Supernatural +3, Use the Force +4 [B]Feats[/B]: Force Sensitive, Shake it Off (free) [B]Talents[/B]: Force Perception (Use the Force instead of Perception) [B]Senses[/B]: passive perception 14 [B]Languages[/B]: Basic plus one more [B]Gear[/B]: Blaster Carbine with an extra power cell, Blaster Pistol with an extra power cell, Longsword, Utility belt, Short-range comlink, Field kit, Datapad full of various notes on the Force, All-weather cloak, Common clothing, Credstick 100cr. [B]Aspiring Bounty Hunter[/B] [I]Scout 1st level (Enforcer)[/I] [B]Fortitude[/B]: 15, [B]Reflex[/B]: 15, [B]Will[/B]: 14 (recover from [I]Reeling[/I] +3*) [B]Hit Points[/B]: 26 (HD 1d8; Second Wind 1d8+3), [B]Damage Threshold[/B]: 15 [B]Speed[/B]: 12 meters [B]STR[/B] 12 (+1), [B]DEX[/B] 13 (+1), [B]CON[/B] 15 (+2), [B]INT[/B] 10 (+0), [B]WIS[/B] 14 (+2), [B]CHA[/B] 11 (+0) [B]Proficiencies[/B]: Light armor, Martial Weapons, Pistols, Rifles, Simple Weapons Tolls (Electrical kit +2), Tools (Navcomputer +2), Vehicle (Starship +3) [B]Skills[/B]: Galactic Lore +2, Gather Information +2, Intimidate +2, Perception +4, Survival +4 [B]Feats[/B]: Shake-it-Off* (free; recover from [I]Reeling[/I] at start of turn instead of end), Side Step (reaction to reduce damage from one ranged attack by 1d10+2). [B]Talents[/B]: Improved Stealth (have advantage on stealth rolls). [B]Senses[/B]: passive perception 14 [B]Languages[/B]: Basic plus one more [B]Gear[/B]: Blaster carbine with two extra power cells, Blaster pistol with an extra power cell, Shortsword, Utility belt, Short-ranged comlink, Field kit, Datapad with four datachips with various wanted and criminal information, Trinket, Combat camo suit, credstik 300cr. [B]Bash Pilot[/B] [I]Solider 1st level (Military Academy [Soldier])[/I] [B]Fortitude[/B]: 14 (17), [B]Reflex[/B]: 15 (16), [B]Will[/B]: 12 (recover from [I]Reeling[/I] +3) [B]Hit Points[/B]: 31 (HD 1d10; Second Wind 1d10+2), [B]Damage Threshold[/B]: 14 (17) [B]Speed[/B]: 12 meters [B]STR[/B] 12 (+1), [B]DEX[/B] 15 (+2), [B]CON[/B] 13 (+1), [B]INT[/B] 14 (+2), [B]WIS[/B] 11 (+0), [B]CHA[/B] 10 (+0) [B]Proficiencies[/B]: Game Set (Sabacc +4), Heavy Weapons, Light & Medium Armor, Pistols, Martial Weapons, Rifles, Simple Weapons, Tools (Mechanic +4), Vehicle (Starship +6) [B]Skills[/B]: Athletics +3, Initiative +4, Intimate +2, Perception +2 [B]Feats[/B]: Skill Expertise (Vehicle/Starship) [B]Talents[/B]: Battle Analysis (bonus action, know all allies and foes who are least then ½ hit points and gain +1 insight bonus vs. one target you can see until the start of your next round) [B]Senses[/B]: passive perception 12 [B]Languages[/B]: Basic [B]Gear[/B]: Armored Flight Suit (ARS 13, Fort +3, disadvantage with Stealth), Heavy Blaster Pistol, 2 Daggers, Short-ranged comlink, Field kit, Rank insignia, Sabacc set, Common clothing, credstik 200credits [B]Bodyguard[/B] [I]Solider 1st level (Trooper [Solider])[/I] [B]Fortitude[/B]: 16, [B]Reflex[/B]: 14, [B]Will[/B]: 13 (recover from [I]Reeling[/I] +4) [B]Hit Points[/B]: 32 (HD 1d10; Second Wind 1d10+3), [B]Damage Threshold[/B]: 21 [B]Speed[/B]: 12 meters [B]STR[/B] 14 (+2), [B]DEX[/B] 12 (+1), [B]CON[/B] 15 (+2), [B]INT[/B] 11 (+0), [B]WIS[/B] 13 (+1), [B]CHA[/B] 11 (+0) [B]Proficiencies[/B]: Advanced Melee Weapons, Game Set (Dejarik set +2), Martial Weapons, Pistols, Rifles, Simple Weapons, Vehicle (Speeder) [B]Skills[/B]: Athletics +4, Insight +3, Intimidate +2, Perception +3 [B]Feats[/B]: Improved Damage Threshold (+1 Con checks to recover from [I]Reeling[/I]) [B]Talents[/B]: Harms Way (once a round can use a Reaction to take the damage or effect of an adjacent ally) [B]Senses[/B]: passive perception 13 [B]Languages[/B]: Basic [B]Gear[/B]: Blaster rifle with two extra power cells, Vibroblade with extra power cell, Longsword, Short-range comlink, Field kit, Rank insignia, portable Dejarik set, Common Clothing, credstik 200credits [B]Idealistic Noble[/B] [I]Noble 1st level (Royalty [Noble])[/I] [B]Fortitude[/B]: 12, [B]Reflex[/B]: 15, [B]Will[/B]: 16 (recover from [I]Reeling[/I] +0) [B]Hit Points[/B]: 18 (HD 1d6; Second Wind 1d6+1), [B]Damage Threshold[/B]: 12 [B]Speed[/B]: 12 meters [B]STR[/B] 10 (+0), [B]DEX[/B] 12 (+1), [B]CON[/B] 11 (+0), [B]INT[/B] 14 (+2), [B]WIS[/B] 13 (+1), [B]CHA[/B] 15 (+2) [B]Proficiencies[/B]: Pistol, Simple Weapons, Vehicle (Starships +3) [B]Skills[/B]: Computer Use +4, Deception +4, Galactic Lore +4, Gather Information +4, Insight +3, Investigation +4, Persuasion +4 [B]Feats[/B]: Cutting Words [B]Talents[/B]: Born Leader (bonus action +1 insight to attack to allies who can hear and see you) [B]Senses[/B]: passive perception 10 [B]Languages[/B]: Basic, Binary plus 3 additional ones [B]Gear[/B]: Blaster Pistol with extra power cell, Dagger, Astromech droid (RE-3X “REX”), Formal clothing, Land speeder car, Short-range comlink, Diplomat’s kit, Fine travel clothing, Holo-nobility displayer, credstik 500credits [B]Out of Work Mechanic[/B] [I]Scoundrel 1st level (Spacehand [Sailor])[/I] [B]Fortitude[/B]: 14, [B]Reflex[/B]: 16, [B]Will[/B]: 12 (recover from [I]Reeling[/I] +3) [B]Hit Points[/B]: 20 (HD 1d6; Second Wind 1d6+3), [B]Damage Threshold[/B]: 14 [B]Speed[/B]: 12 meters [B]STR[/B] 12 (+1), [B]DEX[/B] 13 (+1), [B]CON[/B] 14 (+2), [B]INT[/B] 15 (+2), [B]WIS[/B] 11 (+0), [B]CHA[/B] 10 (+0) [B]Proficiencies[/B]: Pistols, Simple Weapons, Tools (Electronics +4), Tools (Mechanics +6), Vehicle (Spaceships +4) [B]Skills[/B]: Athletics +3, Computer Use +4, Investigation +4, Sleight of Hands +3, Stealth +3 [B]Feats[/B]: Point Blank Shot (free), Skill Expertise (Tools/Mechanic) [B]Talents[/B]: Fast Repairs [B]Senses[/B]: passive perception 10 [B]Languages[/B]: Basic, Binary [B]Gear[/B]: Blaster Pistol with extra power cell, Holdout Blaster with extra power cell, 2 Daggers, Set of Electronic tools, Set of Mechanic tools, Utility belt, Common clothing, credstik 200credits [B]Padawan[/B] [I]Jedi 1st level (Acolyte)[/I] [B]Fortitude[/B]: 14, [B]Reflex[/B]: 15, [B]Will[/B]: 15 (recover from [I]Reeling[/I] +2) [B]Hit Points[/B]: 31 (HD 1d10; Second Wind 1d10+2), [B]Damage Threshold[/B]: 14 [B]Speed[/B]: 12 meters [B]STR[/B] 10 (+0), [B]DEX[/B] 15 (+2), [B]CON[/B] 13 (+1), [B]INT[/B] 11 (+0), [B]WIS[/B] 12 (+1), [B]CHA[/B] 14 (+2) [B]Proficiencies[/B]: Lightsaber, Simple Weapons, Vehicle (Starships +4) [B]Skills[/B]: Athletics +2, Initiative +4, Insight +3, Supernatural +2, Use the Force +4 [B]Feats[/B]: Force Sensitive (free), Force Training [B]Talents[/B]: Lightsaber Defense (+1 to all defenses with ignited lightsaber in your hands) [B]Force Powers[/B]: Force Slam [telekinetic], Move Object [telekinetic], Mind Trick [mind affecting], Surge [B]Senses[/B]: passive perception 11 [B]Languages[/B]: Basic plus two more [B]Gear[/B]: Lightsaber, Quarterstaff, Dagger, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, Jedi Robes, Common clothing, credstik 300credits [B]Smuggler[/B] [I]Scoundrel 1st level (Criminal)[/I] [B]Fortitude[/B]: 13, [B]Reflex[/B]: 16, [B]Will[/B]: 14 (recover from [I]Reeling[/I] +1) [B]Hit Points[/B]: 19 (HD 1d6; Second Wind 1d6+1), [B]Damage Threshold[/B]: 13 [B]Speed[/B]: 12 meters [B]STR[/B] 10 (+0), [B]DEX[/B] 15 (+2), [B]CON[/B] 13 (+1), [B]INT[/B] 14 (+2), [B]WIS[/B] 11 (+0), [B]CHA[/B] 12 (+1) [B]Proficiencies[/B]: Gaming Set (Sabacc +4), Pistol, Simple Weapons, Tools (Electronic +4), Tools (Security kit +4), Vehicle (Starship +4) [B]Skills[/B]: Deception +3, Galactic Lore +4, Investigation +4, Sleight of Hand +4, Stealth +4 [B]Feats[/B]: Deadly Aim, Point Blank Shot (free) [B]Talents[/B]: Sneak Attack (+1d6) [B]Senses[/B]: passive perception 10 [B]Languages[/B]: Basic [B]Gear[/B]: 2 Blaster Pistols each with extra power cell, Security Kit, Electronic Tool kit, Common clothing, credkit 300credits [B]Wilderness Guide[/B] [I]Scout 1st level (Outlander)[/I] [B]Fortitude[/B]: 14, [B]Reflex[/B]: 16, [B]Will[/B]: 15 (recover from [I]Reeling[/I] +2*) [B]Hit Points[/B]: 25 (HD 1d8), [B]Damage Threshold[/B]: 14 [B]Speed[/B]: 12 meters [B]STR[/B] 13 (+1), [B]DEX[/B] 15 (+2), [B]CON[/B] 12 (+1), [B]INT[/B] 11 (+0), [B]WIS[/B] 14 (+2), [B]CHA[/B] 10 (+0) [B]Proficiencies[/B]: Light Armor, Martial Weapons, Pistols, Rifles, Simple Weapons, Tools (Mechanic +2), Vehicle (Speeder +4) [B]Skills[/B]: Animal Handling +2, Nature +2, Perception +4, Stealth +4, Survival +4 [B]Feats[/B]: Double Tap (you can take a -2 to attack with a ranged attack, successful hit deals +1d weapon damage. This consumes two rounds from your weapon), Shake it Off* (free; recover vs. Reeling at the start of your turn instead of the end) [B]Talents[/B]: Acute Senses (advantage on Wisdom/Perception check) [B]Senses[/B]: passive perception 14 [B]Languages[/B]: Basic plus one more [B]Gear[/B]: Blaster Carbine with two extra power cells, Blaster Pistol with extra power cell, Club, Dagger, All-Weather cloak, Short-range comlink, Field kit, Datamap reader, Utility kit, Traveler’s clothing, credstik 200credits [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga/DnD5th Edition notes
Top