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Star Wars Saga/DnD5th Edition notes
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<blockquote data-quote="Radaceus" data-source="post: 6820983" data-attributes="member: 6796086"><p>At a cursory glance, </p><p></p><p>feedback:</p><p><strong>Additional Conditions – Reeling;</strong></p><p><em>In order to recover from Reeling, you must take an Action and attempt a Constitution Ability check vs. a DC 10 or ½ the Damage you suffered (round down, whichever is greater). If you succeed with your roll, you are no longer suffering the Reeling condition. If you fail, you still are suffering from the Condition (and can attempted to recover again next round).</em><span style="color: #0000CD"> This is cumbersome, what if you suffered 60 points of damage(30 halved), are you caught in a perpetual state of reeling unless you crit your save? I'd go with a scaled DC save similar to a Spellcasting DC (8+attackers str mod+ attackers level?) or some such thing to keep it in line with 5E</span></p><p></p><p>Feats:</p><p></p><p><strong> Toughness</strong>,You gain +1 hit point each level.<span style="color: #0000CD">this is to weak?</span></p><p><strong>Trip,</strong> When you have successful grappled an opponent (they are suffering from the Grappled Condition because of you), you can use a Bonus Action to cause him to fall prone in the space he was occupying. This is a contested ability check of your Strength (Athletics) check vs. your opponents Strength (Athletics) or Dexterity (Acrobatics) check (they can choice which to use). If you win, you target falls prone and is no longer Grappled. If you fail, he is still considered Grappled. You cannot use the Pin and Trip feat in the same round. <span style="color: #0000CD">This should not be tied to grappling, rather, the wording is fine, but Trip should be another feat with a Skill Contest DC, and this feat renamed something like 'Throw'. Which is the essence of the judo style 'Trip' being described here , AKA a 'Hip Throw'.</span></p><p></p><p></p><p>----------------------------------</p><p></p><p>On the whole, this looks really good, much to take in, and hard to determine from a glance what might be possibly OP, some things seem mundane but might have a benefit in the right character build. I like a lot of things here and see potential for more (Submission Hold feat as a higher level Pin?), in summary~nice work!</p></blockquote><p></p>
[QUOTE="Radaceus, post: 6820983, member: 6796086"] At a cursory glance, feedback: [B]Additional Conditions – Reeling;[/B] [I]In order to recover from Reeling, you must take an Action and attempt a Constitution Ability check vs. a DC 10 or ½ the Damage you suffered (round down, whichever is greater). If you succeed with your roll, you are no longer suffering the Reeling condition. If you fail, you still are suffering from the Condition (and can attempted to recover again next round).[/I][COLOR="#0000CD"] This is cumbersome, what if you suffered 60 points of damage(30 halved), are you caught in a perpetual state of reeling unless you crit your save? I'd go with a scaled DC save similar to a Spellcasting DC (8+attackers str mod+ attackers level?) or some such thing to keep it in line with 5E[/COLOR] Feats: [B] Toughness[/B],You gain +1 hit point each level.[COLOR="#0000CD"]this is to weak?[/COLOR] [B]Trip,[/B] When you have successful grappled an opponent (they are suffering from the Grappled Condition because of you), you can use a Bonus Action to cause him to fall prone in the space he was occupying. This is a contested ability check of your Strength (Athletics) check vs. your opponents Strength (Athletics) or Dexterity (Acrobatics) check (they can choice which to use). If you win, you target falls prone and is no longer Grappled. If you fail, he is still considered Grappled. You cannot use the Pin and Trip feat in the same round. [COLOR="#0000CD"]This should not be tied to grappling, rather, the wording is fine, but Trip should be another feat with a Skill Contest DC, and this feat renamed something like 'Throw'. Which is the essence of the judo style 'Trip' being described here , AKA a 'Hip Throw'.[/COLOR] ---------------------------------- On the whole, this looks really good, much to take in, and hard to determine from a glance what might be possibly OP, some things seem mundane but might have a benefit in the right character build. I like a lot of things here and see potential for more (Submission Hold feat as a higher level Pin?), in summary~nice work! [/QUOTE]
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