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Star Wars Saga/DnD5th Edition notes
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<blockquote data-quote="GreenKarl" data-source="post: 6960011" data-attributes="member: 6801242"><p>In some places yes, in others no. It kind of was case by case. Reactions also. Some things just had to be changed and the 'action cost' had to reflect that. We have talked about it over in the OOC thread of the PBP game on a lot of this...</p><p></p><p></p><p></p><p></p><p>Mostly to cut down on the things people needed to track and for simplicity. I like the Wound Tracker in idea but not in practice. Again just to make things run faster</p><p></p><p></p><p></p><p>Supernatural is the re-named Arcana skill. Yes I added more 'Tool' proficiency to most of the classes. Although this means that Soldiers and Jedi get more "options" (skills & tools) then they do in Saga but I am cool with that. </p><p></p><p>So your Sky Slicer Jedi would starts with 2 skills & 1 tool (tool, vehicle or musical instrument), and now making assumptions, a Criminal Background gives him 2 skill + one game set and one tool (from electronic, security or slicer). If he was human he gets one more. You get as many feats as you did in Saga and one of the Feats is Skill Proficiency. </p><p></p><p></p><p></p><p>Again because Saga and 5th don't match up really well on a lot of things. Skill re-rolls but you have to accept the worst etc. are basically rolling with Advantage but not as good. Certain conditions are also different like Charms and Frightened. So I re-worked them as best as I could to make them fit 5th while still having the flavor of Saga. </p><p></p><p></p><p></p><p>While it sort of works it would just add another layer or rules that I did not want to carry over. The thing I like most about 5th over Saga is its (mostly) simple and straight forward. There are not a ton of bonus and circumstantial/situational modifiers. They just got to be too much especially for higher level Saga characters. Simple is better for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Yea I did not like the super high level for starting Prestige classes and someone in my PBP game brought up the Force Adapt idea as originally I did have them still requiring 3 force talents. </p><p></p><p> </p><p></p><p>I keep the 5th rules for finesse weapons, so most light weapons (and lightsabers) are considered finesse and can use Strength or Dexterity for attack and damage. </p><p></p><p>As for Force Powers, once again they did not match up with 5th very well. Maybe things had the damage threshold or had certain affects that don't exist in 5th. As with everything else I tried to keep it as close as I could to the feel of Saga but make them fit in 5th. </p><p></p><p>Anyway, thanks for the feedback. I will consider some of it again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6960011, member: 6801242"] In some places yes, in others no. It kind of was case by case. Reactions also. Some things just had to be changed and the 'action cost' had to reflect that. We have talked about it over in the OOC thread of the PBP game on a lot of this... Mostly to cut down on the things people needed to track and for simplicity. I like the Wound Tracker in idea but not in practice. Again just to make things run faster Supernatural is the re-named Arcana skill. Yes I added more 'Tool' proficiency to most of the classes. Although this means that Soldiers and Jedi get more "options" (skills & tools) then they do in Saga but I am cool with that. So your Sky Slicer Jedi would starts with 2 skills & 1 tool (tool, vehicle or musical instrument), and now making assumptions, a Criminal Background gives him 2 skill + one game set and one tool (from electronic, security or slicer). If he was human he gets one more. You get as many feats as you did in Saga and one of the Feats is Skill Proficiency. Again because Saga and 5th don't match up really well on a lot of things. Skill re-rolls but you have to accept the worst etc. are basically rolling with Advantage but not as good. Certain conditions are also different like Charms and Frightened. So I re-worked them as best as I could to make them fit 5th while still having the flavor of Saga. While it sort of works it would just add another layer or rules that I did not want to carry over. The thing I like most about 5th over Saga is its (mostly) simple and straight forward. There are not a ton of bonus and circumstantial/situational modifiers. They just got to be too much especially for higher level Saga characters. Simple is better for me :) Yea I did not like the super high level for starting Prestige classes and someone in my PBP game brought up the Force Adapt idea as originally I did have them still requiring 3 force talents. I keep the 5th rules for finesse weapons, so most light weapons (and lightsabers) are considered finesse and can use Strength or Dexterity for attack and damage. As for Force Powers, once again they did not match up with 5th very well. Maybe things had the damage threshold or had certain affects that don't exist in 5th. As with everything else I tried to keep it as close as I could to the feel of Saga but make them fit in 5th. Anyway, thanks for the feedback. I will consider some of it again :) [/QUOTE]
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