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D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Jer" data-source="post: 3428658" data-attributes="member: 19857"><p>I think this is exactly right, and something that fits the current d20 mindset better than saving throws. I had already started thinking about a system like this for D&D recently, as the need for Saving Throws has diminished as the system has turned more skill-based.</p><p></p><p>Did you also notice that there is no separate "Defense" score here, and Reflex is listed with a "flat footed" score? I wonder if armor will be handled as DR instead of an armor bonus.</p><p></p><p></p><p></p><p>Talents already exist in D&D, just under a different name and with a scattershot approach to their application. They're called "alternative class features", and if they were implemented right they'd be a better approach to class customization than either creating Prestige Classes willy-nilly OR expanding the Feat mechanism. Even in the core books, Monks and Rangers have a type of "Talent" progression where they get to pick among a few choices to customize your character a bit -- a full Talent system implemented coherently could cut the time I spend working with my players looking for those character cookies that make their characters the way they envision them to be.</p><p></p><p></p><p></p><p>The first half of this I couldn't disagree more with - I want the system in some ways to be MORE class based instead of less. I want some more flexibility in how those class archetypes are interpreted, but I wouldn't be happy if the game turned into a d20 version of Runequest or GURPS - I can always go off and play those if I want. On the other hand I agree that adding a talent system would be highly beneficial to get rid of the need to construct (or find) a Prestige Class just to get the character working the way the player wants him to work. If you want to make a Swashbuckler you should be able to use a Fighter or a Rogue with abilities swapped for "Swashbuckler" abilities, rather than having your Swashbuckler have Trapfinding or Heavy Armor Proficiency just because, well, the class you built him with has Trapfinding or Heavy Armor Proficiency OR the alternative of making a completely separate "Swashbuckler" class altogether.</p><p></p><p>I like that the Star Wars Saga Edition looks like it might be collapsing a bunch of skills together -- anything that takes emphasis off of the nit-picky details of players deciding how points are going to be spent between levels is welcome in my book.</p></blockquote><p></p>
[QUOTE="Jer, post: 3428658, member: 19857"] I think this is exactly right, and something that fits the current d20 mindset better than saving throws. I had already started thinking about a system like this for D&D recently, as the need for Saving Throws has diminished as the system has turned more skill-based. Did you also notice that there is no separate "Defense" score here, and Reflex is listed with a "flat footed" score? I wonder if armor will be handled as DR instead of an armor bonus. Talents already exist in D&D, just under a different name and with a scattershot approach to their application. They're called "alternative class features", and if they were implemented right they'd be a better approach to class customization than either creating Prestige Classes willy-nilly OR expanding the Feat mechanism. Even in the core books, Monks and Rangers have a type of "Talent" progression where they get to pick among a few choices to customize your character a bit -- a full Talent system implemented coherently could cut the time I spend working with my players looking for those character cookies that make their characters the way they envision them to be. The first half of this I couldn't disagree more with - I want the system in some ways to be MORE class based instead of less. I want some more flexibility in how those class archetypes are interpreted, but I wouldn't be happy if the game turned into a d20 version of Runequest or GURPS - I can always go off and play those if I want. On the other hand I agree that adding a talent system would be highly beneficial to get rid of the need to construct (or find) a Prestige Class just to get the character working the way the player wants him to work. If you want to make a Swashbuckler you should be able to use a Fighter or a Rogue with abilities swapped for "Swashbuckler" abilities, rather than having your Swashbuckler have Trapfinding or Heavy Armor Proficiency just because, well, the class you built him with has Trapfinding or Heavy Armor Proficiency OR the alternative of making a completely separate "Swashbuckler" class altogether. I like that the Star Wars Saga Edition looks like it might be collapsing a bunch of skills together -- anything that takes emphasis off of the nit-picky details of players deciding how points are going to be spent between levels is welcome in my book. [/QUOTE]
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