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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Arkhandus" data-source="post: 3434981" data-attributes="member: 13966"><p>I'm kinda with Reynard on this, but I do want to see more than just 4-10 character classes. Give us 12 or 15 or 20 character classes, that each have a clearly-defined role/archetype/whatever and cover all the bases well enough. Limited customization for each class; so the class defines the character to some extent, but still allows one fighter to look different from several others, while still being able to fulfill the expected fighter roles and be fairly simple to 'buid'.</p><p></p><p>7 or 10 classes might manage to cover the bases well enough, but I dunno. A mere handful of 3-6 classes seems like a moot point. With that you may as well be playing a strictly point-based game, with no simplicity and no archetypes to inspire players, or help draw newbies into joining the game and not being too intimidated by character creation. And a point-based game would not really be D&D. I'm fine with playing a point-based game designed with the right context, but not one that pretends to be D&D while ignoring 20-odd years of D&D history.</p><p></p><p>Mmmrrh. Now I'm probably going off on a rambly tangent.</p><p><em>*re-lurk*</em></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3434981, member: 13966"] I'm kinda with Reynard on this, but I do want to see more than just 4-10 character classes. Give us 12 or 15 or 20 character classes, that each have a clearly-defined role/archetype/whatever and cover all the bases well enough. Limited customization for each class; so the class defines the character to some extent, but still allows one fighter to look different from several others, while still being able to fulfill the expected fighter roles and be fairly simple to 'buid'. 7 or 10 classes might manage to cover the bases well enough, but I dunno. A mere handful of 3-6 classes seems like a moot point. With that you may as well be playing a strictly point-based game, with no simplicity and no archetypes to inspire players, or help draw newbies into joining the game and not being too intimidated by character creation. And a point-based game would not really be D&D. I'm fine with playing a point-based game designed with the right context, but not one that pretends to be D&D while ignoring 20-odd years of D&D history. Mmmrrh. Now I'm probably going off on a rambly tangent. [I]*re-lurk*[/I] [/QUOTE]
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