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D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Stalker0" data-source="post: 3436143" data-attributes="member: 5889"><p>I think one of the reasons people handle the static AC better than the static save is in general when your saving its often against an effect that may drop you right then and there, or may weaken your character for several rounds. Damage is a number, and in dnd it doesn't lead to anything bad until death.</p><p></p><p>Now in this new game people are talking about wound penalties, and I believe the same arguments for saves hold more wait. If I shoot a player and say (I hit you, take 10 damage and I beat your fort threshold, your now stunned for 3 rounds) that takes out the players without him getting 1 roll, and that angers people at times. I see the same thing with effects like "ray of enfeeblement".</p><p></p><p>But this is coming from someone who knows little about the new system, and as long as "save your ass" mechanics are present, then that may be fine. For example, perhaps the player can make a concentration check or its equivalent to negate the stun for 1 round. Or x/day they can boost their fort threshold by 5. Players like to roll to save themselves, but they also like to spend resources to save themselves (actually players hate when they have to spend resources to save themselves, but they enjoy the thrill and decision it causes).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3436143, member: 5889"] I think one of the reasons people handle the static AC better than the static save is in general when your saving its often against an effect that may drop you right then and there, or may weaken your character for several rounds. Damage is a number, and in dnd it doesn't lead to anything bad until death. Now in this new game people are talking about wound penalties, and I believe the same arguments for saves hold more wait. If I shoot a player and say (I hit you, take 10 damage and I beat your fort threshold, your now stunned for 3 rounds) that takes out the players without him getting 1 roll, and that angers people at times. I see the same thing with effects like "ray of enfeeblement". But this is coming from someone who knows little about the new system, and as long as "save your ass" mechanics are present, then that may be fine. For example, perhaps the player can make a concentration check or its equivalent to negate the stun for 1 round. Or x/day they can boost their fort threshold by 5. Players like to roll to save themselves, but they also like to spend resources to save themselves (actually players hate when they have to spend resources to save themselves, but they enjoy the thrill and decision it causes). [/QUOTE]
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Star Wars Saga Edition as preview of 4e?
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