Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 3444962" data-attributes="member: 12851"><p>I'm kinda liking the three tiered skill proficiency change, as it certainly will make characters/NPCs easier and much quicker to build with fewer mistakes, but I think the elimination of synergy bonuses and the condensation of skills to the extent that they did goes a bit too far.</p><p></p><p>Sure, Perception/Notice (without Sense Motive, thank you very much), Stealth/Sneak, Craft covering Repairing, Athletics covering Swim, Climb, and Jump (which doesn't appear to be in Saga Edition, given that Climb is listed as a separate skill in the preview character's stat block), and Open Lock being part of Disable Device are fine and dandy, but all forms of Persuasion in one skill? Doesn't that seem to conflict with their mantra of no excess baggage that they were talking about with the Classes/Talent trees? Is the condensing of skills really necessary when all characters already get some degree of competency with all skills?</p><p></p><p>I don't mind so much the elimination of other skill bonuses, but something like synergy bonuses seems like it could have stayed without too much trouble. They really were not that complicated in the first place, more akin to Circumstance bonuses that were set by the rules rather than DM fiat than most other flat skill bonuses, really. Of course, the elimination of synergy bonuses pretty much ties hand and hand with how they condensed the skills, since many skills that had synergy may very well be in the same skill now in the first place. If there were more skills, it could easily be that you were trained in (or had skill focus for, or both) a skill you got the synergy bonuses for other skills it provided... *shrugs* I suppose it wouldn't be too hard to bring that back, in any case.</p><p></p><p>The skill bonus system I could easily see being brought to 4E, but the skill condensation/elimination of synergy bonuses? Not so much. And, of course, with the elimination of Skill Points/Ranks, I'm going to have to figure out a way to integrate Skill Tricks from Complete Scoundrel without creating a bunch of needless feats/talents/abilities... maybe in place of gaining Trained status in a skill... hmm...</p><p></p><p>As for the Saves being static target numbers rather than bonuses... consistency is one thing (and a good one at that!), but I think that a rule akin to "players roll all the dice" would have fit the Star Wars feel and play better. I have to agree that players like to have some affect on the bad things that happen to their characters. I guess I'll just have to wait and see about these promised "save your ass" abilities.</p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 3444962, member: 12851"] I'm kinda liking the three tiered skill proficiency change, as it certainly will make characters/NPCs easier and much quicker to build with fewer mistakes, but I think the elimination of synergy bonuses and the condensation of skills to the extent that they did goes a bit too far. Sure, Perception/Notice (without Sense Motive, thank you very much), Stealth/Sneak, Craft covering Repairing, Athletics covering Swim, Climb, and Jump (which doesn't appear to be in Saga Edition, given that Climb is listed as a separate skill in the preview character's stat block), and Open Lock being part of Disable Device are fine and dandy, but all forms of Persuasion in one skill? Doesn't that seem to conflict with their mantra of no excess baggage that they were talking about with the Classes/Talent trees? Is the condensing of skills really necessary when all characters already get some degree of competency with all skills? I don't mind so much the elimination of other skill bonuses, but something like synergy bonuses seems like it could have stayed without too much trouble. They really were not that complicated in the first place, more akin to Circumstance bonuses that were set by the rules rather than DM fiat than most other flat skill bonuses, really. Of course, the elimination of synergy bonuses pretty much ties hand and hand with how they condensed the skills, since many skills that had synergy may very well be in the same skill now in the first place. If there were more skills, it could easily be that you were trained in (or had skill focus for, or both) a skill you got the synergy bonuses for other skills it provided... *shrugs* I suppose it wouldn't be too hard to bring that back, in any case. The skill bonus system I could easily see being brought to 4E, but the skill condensation/elimination of synergy bonuses? Not so much. And, of course, with the elimination of Skill Points/Ranks, I'm going to have to figure out a way to integrate Skill Tricks from Complete Scoundrel without creating a bunch of needless feats/talents/abilities... maybe in place of gaining Trained status in a skill... hmm... As for the Saves being static target numbers rather than bonuses... consistency is one thing (and a good one at that!), but I think that a rule akin to "players roll all the dice" would have fit the Star Wars feel and play better. I have to agree that players like to have some affect on the bad things that happen to their characters. I guess I'll just have to wait and see about these promised "save your ass" abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
Top