Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alnag" data-source="post: 3445386" data-attributes="member: 10087"><p>Actually it might be not as irrational as it seems. The ability number work as a kind of "hit points" by itself. As long as some spells/abilities will be increasing or decreasing abilities via dice roll (aka -1d6 Con) you have to have appropriate range of these "ability hit points". Yes... it might be solved either by not targeting abilities by any changes (ability status quo as another step of game simplification - which brings different problems) or by increasing and decreasing modifiers with small dice ranges (1d3) or by fix changes one step up/down. This solution again brings some inevitable problems, which must be solve by themselves.</p><p></p><p>Spells, poisons, special conditions and rules all work with the primary ability number sometimes. If you want to kick the number (and kill the cow) you have to solve this problem without making mess in the rest of the rules. Because so far we are just "attack the ability hitpoints"... it is just application of the same principle. Here you will have to come with new principle (but they use the principle - step down - with the damage treshold, so it might not be so much problem anyway). Well, better end this rant sooner till I will disagree with myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Alnag, post: 3445386, member: 10087"] Actually it might be not as irrational as it seems. The ability number work as a kind of "hit points" by itself. As long as some spells/abilities will be increasing or decreasing abilities via dice roll (aka -1d6 Con) you have to have appropriate range of these "ability hit points". Yes... it might be solved either by not targeting abilities by any changes (ability status quo as another step of game simplification - which brings different problems) or by increasing and decreasing modifiers with small dice ranges (1d3) or by fix changes one step up/down. This solution again brings some inevitable problems, which must be solve by themselves. Spells, poisons, special conditions and rules all work with the primary ability number sometimes. If you want to kick the number (and kill the cow) you have to solve this problem without making mess in the rest of the rules. Because so far we are just "attack the ability hitpoints"... it is just application of the same principle. Here you will have to come with new principle (but they use the principle - step down - with the damage treshold, so it might not be so much problem anyway). Well, better end this rant sooner till I will disagree with myself. :mad: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
Top