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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3446300" data-attributes="member: 40245"><p>Maybe not 15 minutes, but definately less than an hour.</p><p></p><p>If I was going to create a character for a brand new homegrown campaign I might spend hours pouring over books looking for fun combos. Rethinking a character concept in my head for weeks and emailing my DM ideas for background and asking him questions repeatedly (and likely driving him insane during the process). This process may start well before the old campaign ends and likely doesn't actually stop until we are afew levels into the new campaign.</p><p></p><p>(And yes, I love the character design aspect of the game, why do you ask?)</p><p></p><p></p><p>If I was going to create a character for a written campaign (either a series of different adventures or a single massive adventure) I'd likely drop the background aspect since that will have little to no effect on the story. I'd ask what everyone else is doing and focus on being the best of whatever it is I am. I'd still pour over books for fun combos but certain feats just won't work as well. What is the point of Landlord when we are in the middle of Expedition to Castle Ravenloft? This kind of character would likely be built over the course of a few days.</p><p></p><p>If I was going to build a character for a one-shot I'd ask what part of the standard party needs to be filled and I'll hop into that role. I'd take the basic feats/spells for whatever though if I knew some featf from other books off the top of my head I might use those. Nothing fancy, nothing to get attached to. While I'd want to survive the sesssion I' won't feel too bad if the character dies early (one shot, right?) Depending on the level I'd say anywhere from about an hour / hour and a half for high level play (mostly due to gear) to close to fifteen minutes for 1st or second level play.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3446300, member: 40245"] Maybe not 15 minutes, but definately less than an hour. If I was going to create a character for a brand new homegrown campaign I might spend hours pouring over books looking for fun combos. Rethinking a character concept in my head for weeks and emailing my DM ideas for background and asking him questions repeatedly (and likely driving him insane during the process). This process may start well before the old campaign ends and likely doesn't actually stop until we are afew levels into the new campaign. (And yes, I love the character design aspect of the game, why do you ask?) If I was going to create a character for a written campaign (either a series of different adventures or a single massive adventure) I'd likely drop the background aspect since that will have little to no effect on the story. I'd ask what everyone else is doing and focus on being the best of whatever it is I am. I'd still pour over books for fun combos but certain feats just won't work as well. What is the point of Landlord when we are in the middle of Expedition to Castle Ravenloft? This kind of character would likely be built over the course of a few days. If I was going to build a character for a one-shot I'd ask what part of the standard party needs to be filled and I'll hop into that role. I'd take the basic feats/spells for whatever though if I knew some featf from other books off the top of my head I might use those. Nothing fancy, nothing to get attached to. While I'd want to survive the sesssion I' won't feel too bad if the character dies early (one shot, right?) Depending on the level I'd say anywhere from about an hour / hour and a half for high level play (mostly due to gear) to close to fifteen minutes for 1st or second level play. [/QUOTE]
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Star Wars Saga Edition as preview of 4e?
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