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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Jer" data-source="post: 3446615" data-attributes="member: 19857"><p>No, not that. I'm sure that you can build a 20th level character, fit to the rules, in 15 minutes or less (or you're next ones FREE!). Specifically, the "Why?" related to this quote:</p><p></p><p></p><p></p><p>Which you replied with in reference to the idea that it might take someone brand new to the game 3 weeks to fully flesh out an 18th level character. I'm not sure why that would be mind-boggling - newbs can take hours to make a 1st level character, let alone an 18th level character.</p><p></p><p></p><p></p><p>Except, of course, that the system doesn't do anything to help with this. We never had this problem with previous editions of the game (even when we used the optional proficiency/skill systems) because, well, skills mattered so little we could skip them. Skills in this game are actually useful, and so making these decisions actually IS important. If we get a system that better facilitates class-based character creation I'm all for it. Right now we've got a skill system with all of the downsides of Chaosium's BRP system with none of the upsides.</p><p></p><p></p><p></p><p>I like it mainly because it will cut down on bookkeeping immensely for my players - our problems don't show up so much in character creations (they've now run the same characters for a year and half) but in levelling up - anything that cuts down on the silly decisions that they have to make and focuses attention on the actual interesting decisions that they need to make is aces in my book.</p></blockquote><p></p>
[QUOTE="Jer, post: 3446615, member: 19857"] No, not that. I'm sure that you can build a 20th level character, fit to the rules, in 15 minutes or less (or you're next ones FREE!). Specifically, the "Why?" related to this quote: Which you replied with in reference to the idea that it might take someone brand new to the game 3 weeks to fully flesh out an 18th level character. I'm not sure why that would be mind-boggling - newbs can take hours to make a 1st level character, let alone an 18th level character. Except, of course, that the system doesn't do anything to help with this. We never had this problem with previous editions of the game (even when we used the optional proficiency/skill systems) because, well, skills mattered so little we could skip them. Skills in this game are actually useful, and so making these decisions actually IS important. If we get a system that better facilitates class-based character creation I'm all for it. Right now we've got a skill system with all of the downsides of Chaosium's BRP system with none of the upsides. I like it mainly because it will cut down on bookkeeping immensely for my players - our problems don't show up so much in character creations (they've now run the same characters for a year and half) but in levelling up - anything that cuts down on the silly decisions that they have to make and focuses attention on the actual interesting decisions that they need to make is aces in my book. [/QUOTE]
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Star Wars Saga Edition as preview of 4e?
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