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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Felon" data-source="post: 3449316" data-attributes="member: 8158"><p>But see, <em>one</em> reroll doesn't take the place of <em>several</em> different modifiers. It takes the place of <em>one</em> modifier. Instead of ten different +2's from nine different sources, you'll have ten different non-additive success-modifying traits from nine different sources. Or you'll have fewer things that modify success, period. Which, like I said, is what really would streamline the game.</p><p></p><p></p><p>I don't think the whole "math = bad, speedplay = worth any sacrifice" line of logic is as tautological as folks in this thread or the designers are presenting it to be. There are plenty of folks who <strong>love</strong> racking up as many numbers as they can get their mits on. Hell, it's the sole purpose of Living Greyhawk these days. I certainly enjoy Power Attack and Combat Expertise, and would miss the tactical element they provide. </p><p></p><p></p><p>And again, that's really what will streamline the game: just reducing the number of sources there are for gaining bonuses, not changing numerical bonuses into other non-numerical things. But, all things in moderation, including reducing options for the sake of speedplay.</p></blockquote><p></p>
[QUOTE="Felon, post: 3449316, member: 8158"] But see, [I]one[/I] reroll doesn't take the place of [I]several[/I] different modifiers. It takes the place of [I]one[/I] modifier. Instead of ten different +2's from nine different sources, you'll have ten different non-additive success-modifying traits from nine different sources. Or you'll have fewer things that modify success, period. Which, like I said, is what really would streamline the game. I don't think the whole "math = bad, speedplay = worth any sacrifice" line of logic is as tautological as folks in this thread or the designers are presenting it to be. There are plenty of folks who [B]love[/B] racking up as many numbers as they can get their mits on. Hell, it's the sole purpose of Living Greyhawk these days. I certainly enjoy Power Attack and Combat Expertise, and would miss the tactical element they provide. And again, that's really what will streamline the game: just reducing the number of sources there are for gaining bonuses, not changing numerical bonuses into other non-numerical things. But, all things in moderation, including reducing options for the sake of speedplay. [/QUOTE]
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