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D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Sir Brennen" data-source="post: 3452581" data-attributes="member: 553"><p>"Vancian" normally refers to the "fire-and-forget" nature of D&D magic, particularly in prior editions (before the Sorcerer and Warlock class experiments). Recovery can't really be put aside, because it's part and parcel of the Vancian magic concept, where you "unforget" the next day. The Recover-per-encounter is what makes Bo9S and the upcoming SECR different, because having X of *anything* which increases with level is a function of a level-based RPG, not the Vancian approach to spell casting. Even warlocks have a limit to the number of invocations they can know, even if they can cast them at will. </p><p></p><p>The Saga rules, IMHO, seem like they'll do a good job of recreating the cinematic scenes where a Force user pulls out a few tricks, but doesn't just keep doing the same one over and over and over. Otherwise, why do anything but sit back and Force Choke someone every round? The rules avoid this boring technique while also not falling into the D&D trap of "I'm out of spells. Let's stop and rest for 8 hours." Mechanically it's also a more dynamic and interesting resource management approach, where a character can do a little more than just spending his "slots" for the day.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3452581, member: 553"] "Vancian" normally refers to the "fire-and-forget" nature of D&D magic, particularly in prior editions (before the Sorcerer and Warlock class experiments). Recovery can't really be put aside, because it's part and parcel of the Vancian magic concept, where you "unforget" the next day. The Recover-per-encounter is what makes Bo9S and the upcoming SECR different, because having X of *anything* which increases with level is a function of a level-based RPG, not the Vancian approach to spell casting. Even warlocks have a limit to the number of invocations they can know, even if they can cast them at will. The Saga rules, IMHO, seem like they'll do a good job of recreating the cinematic scenes where a Force user pulls out a few tricks, but doesn't just keep doing the same one over and over and over. Otherwise, why do anything but sit back and Force Choke someone every round? The rules avoid this boring technique while also not falling into the D&D trap of "I'm out of spells. Let's stop and rest for 8 hours." Mechanically it's also a more dynamic and interesting resource management approach, where a character can do a little more than just spending his "slots" for the day. [/QUOTE]
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