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D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Felon" data-source="post: 3454909" data-attributes="member: 8158"><p>You seem to be concerned with character conceptualization here, whereas the innate skill bonus is provided for the not-so-lofty but decidedly practical concern of allowing the group as a whole to contribute to scenes instead sidlining everyone but one or two specialists. They provide some decent examples. They're ignoring the tree in order to get a good look at the forest.</p><p></p><p>Opining that a character who optimizes his skills has an "attitude problem" (i.e. badwrongfun) is unfair as all get out, and again ignores pragmatic concerns. Many skils require optimization, and a character often needs to be as good as he can be at the role he's filling. There's no such thing as a middling device disabler; trap DC's are often 25+, and you're either effective at it or you're not. And of course, many characters just don't have the skill points to be either well-rounded or optimized.</p><p> </p><p></p><p>From what we've been told so far, the half-level bonus is there to represent general experience, to attempt the more basic uses of a skill. The more advanced applications of a skill are "trained-only" and thus remain the sole providence of specialists.</p></blockquote><p></p>
[QUOTE="Felon, post: 3454909, member: 8158"] You seem to be concerned with character conceptualization here, whereas the innate skill bonus is provided for the not-so-lofty but decidedly practical concern of allowing the group as a whole to contribute to scenes instead sidlining everyone but one or two specialists. They provide some decent examples. They're ignoring the tree in order to get a good look at the forest. Opining that a character who optimizes his skills has an "attitude problem" (i.e. badwrongfun) is unfair as all get out, and again ignores pragmatic concerns. Many skils require optimization, and a character often needs to be as good as he can be at the role he's filling. There's no such thing as a middling device disabler; trap DC's are often 25+, and you're either effective at it or you're not. And of course, many characters just don't have the skill points to be either well-rounded or optimized. From what we've been told so far, the half-level bonus is there to represent general experience, to attempt the more basic uses of a skill. The more advanced applications of a skill are "trained-only" and thus remain the sole providence of specialists. [/QUOTE]
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