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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Matthias" data-source="post: 3463781" data-attributes="member: 3625"><p>It's my belief that the Rules Compendium coming up in October will be the 3.75 for D&D. Regardless of what they 'test drive' in Star Wars, that system is - needless to say - an entirely different genre from D&D and I wouldn't expect much cross-compatibility.</p><p></p><p>It's quite easier to accept Star Wars as a testbed for revisions to d20 Modern, however.</p><p></p><p></p><p>If I understand correctly how this Reflex/AC thing works, the character's Reflex base save doubles as their class modifier to Defence?</p><p></p><p>I personally find that distateful. In a modern-style game the Fort and Will saves get little enough use as it is, compared to the myriad varieties of attacks from magic in a fantasy setting. Reflex base saves shouldn't be any more useful than they already are, compared to the other two, IMO.</p><p></p><p>To put it another way: there's no reason a character with a high Ref save should automatically have a high Defence, or vice versa. Even if both are modified by Dexterity. Give an advanced class the high Defence and high Reflex save progressions if you want to, but they shouldn't be mutually inclusive.</p></blockquote><p></p>
[QUOTE="Matthias, post: 3463781, member: 3625"] It's my belief that the Rules Compendium coming up in October will be the 3.75 for D&D. Regardless of what they 'test drive' in Star Wars, that system is - needless to say - an entirely different genre from D&D and I wouldn't expect much cross-compatibility. It's quite easier to accept Star Wars as a testbed for revisions to d20 Modern, however. If I understand correctly how this Reflex/AC thing works, the character's Reflex base save doubles as their class modifier to Defence? I personally find that distateful. In a modern-style game the Fort and Will saves get little enough use as it is, compared to the myriad varieties of attacks from magic in a fantasy setting. Reflex base saves shouldn't be any more useful than they already are, compared to the other two, IMO. To put it another way: there's no reason a character with a high Ref save should automatically have a high Defence, or vice versa. Even if both are modified by Dexterity. Give an advanced class the high Defence and high Reflex save progressions if you want to, but they shouldn't be mutually inclusive. [/QUOTE]
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