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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="lvl20dm" data-source="post: 3477589" data-attributes="member: 32150"><p>I've read design focused articles that have discussed the problems with skills in D&D. The big one is that, in designing content, you can never know what kind of skills a party is going to have. I believe when Mearls discussed skills in Iron Heroes, he justified skill groups using this rationale. This system, or something like it, would be huge step forward in game design (in my opinion) for a possible 4th edition. We'll need to seem some standard DCs and the like, but this is very promising.</p><p></p><p>Looking at combat is pretty interesting. The loss of iterative attacks, and it being replaced with a level based damage bonus, is very clever. I'd love to see designers weigh in on this - but this could drastically speed up high level gameplay ("My ranger now maked 9 sword attacks...commence to rollin'!). Two-weapon fighting will need to be carefully balanced, I imagine.</p><p></p><p>The Threshold and condition chart. I don't know why, but this doesn't seem like something they'd put in D&D. I love the idea, but I'm just not sure it fits in D&D (it could though, and would encourage a new subset of spells and abilities).</p><p></p><p>The "Defenses" are cool, but Star Wars d20 has always de-emphasized armor. I'd think that in D&D you would have an AC, then the Ref, Fort, and Will Defenses seperately.</p></blockquote><p></p>
[QUOTE="lvl20dm, post: 3477589, member: 32150"] I've read design focused articles that have discussed the problems with skills in D&D. The big one is that, in designing content, you can never know what kind of skills a party is going to have. I believe when Mearls discussed skills in Iron Heroes, he justified skill groups using this rationale. This system, or something like it, would be huge step forward in game design (in my opinion) for a possible 4th edition. We'll need to seem some standard DCs and the like, but this is very promising. Looking at combat is pretty interesting. The loss of iterative attacks, and it being replaced with a level based damage bonus, is very clever. I'd love to see designers weigh in on this - but this could drastically speed up high level gameplay ("My ranger now maked 9 sword attacks...commence to rollin'!). Two-weapon fighting will need to be carefully balanced, I imagine. The Threshold and condition chart. I don't know why, but this doesn't seem like something they'd put in D&D. I love the idea, but I'm just not sure it fits in D&D (it could though, and would encourage a new subset of spells and abilities). The "Defenses" are cool, but Star Wars d20 has always de-emphasized armor. I'd think that in D&D you would have an AC, then the Ref, Fort, and Will Defenses seperately. [/QUOTE]
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Star Wars Saga Edition as preview of 4e?
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