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D&D Older Editions, OSR, & D&D Variants
Star Wars Saga Edition as preview of 4e?
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<blockquote data-quote="Green Knight" data-source="post: 3548705" data-attributes="member: 2723"><p>I gotta say, I really like the idea behind the skill system. </p><p> </p><p>1/2 character level + relevant ability modifier + 5 (if trained) + 5 (if Skill Focus) </p><p> </p><p>Let's say we got a character with a 14 in the relevant stat. So his bonus for a trained skill would be 1+2+5 = +8. +3 for an untrained skill. At 10th level, that same character would have a +12. 5+2+5= +12. And +7 in untrained skills. Hmm. How would that stack up to how it is, now, maxing out Skill Points at 1st level and adding one every level thereafter (and assuming we round up on the half-level thing), assuming a 14 stat? </p><p> </p><p>LEVEL 1    +6 (3.5)/+8 (4E, supposedly) </p><p>LEVEL 2    +7/+8 </p><p>LEVEL 3    +8/+9 </p><p>LEVEL 4    +9/+9 </p><p>LEVEL 5    +10/+10 </p><p>LEVEL 6    +11/+10 </p><p>LEVEL 7    +12/+11 </p><p>LEVEL 8    +13/+11 </p><p>LEVEL 9    +14/+12 </p><p>LEVEL 10    +15/+12 </p><p>LEVEL 11    +16/+13 </p><p>LEVEL 12    +17/+13 </p><p>LEVEL 13    +18/+14 </p><p>LEVEL 14    +19/+14 </p><p>LEVEL 15    +20/+15 </p><p>LEVEL 16    +21/+15 </p><p>LEVEL 17    +22/+16 </p><p>LEVEL 18    +23/+16 </p><p>LEVEL 19    +24/+17 </p><p>LEVEL 20    +25/+17 </p><p> </p><p>Starts out higher, but advances more slowly. At Level 20, even with Skill Focus giving you a +5 bonus, you'll still be three points short. As for Untrained Skills... </p><p> </p><p>LEVEL 1    +2 (3.5, with just the stat bonus)/+3 (4E) </p><p>LEVEL 2    +2/+3 </p><p>LEVEL 3    +2/+4 </p><p>LEVEL 4    +2/+4 </p><p>LEVEL 5    +2/+5 </p><p>LEVEL 6    +2/+5 </p><p>LEVEL 7    +2/+6 </p><p>LEVEL 8    +2/+6 </p><p>LEVEL 9    +2/+7</p><p>LEVEL 10    +2/+7 </p><p>LEVEL 11    +2/+8 </p><p>LEVEL 12    +2/+8 </p><p>LEVEL 13    +2/+9 </p><p>LEVEL 14    +2/+9 </p><p>LEVEL 15    +2/+10 </p><p>LEVEL 16    +2/+10 </p><p>LEVEL 17    +2/+11 </p><p>LEVEL 18    +2/+11 </p><p>LEVEL 19    +2/+12 </p><p>LEVEL 20    +2/+12 </p><p> </p><p>Yeah, gotta say I like it. Makes Untrained Skills more useful, as they no longer get just the stat bonuses and nothing else. I also like the Trained Skills. Yeah, you can't get them as high as you could before (Especially with Skill Synergy's), but I prefer that those scores not climb into the stratosphere, anyway. And they start higher at low levels, so very nice. </p><p> </p><p>And of course, Skill Focus became an awesome Feat. You'd definitely get more bang for your buck from it. Currently it's +3 and only applies to one skill. Not only is it +5 with this system, but it can effectively be applied to several skills (Skill Focus: Perception, for instance, is like giving Skill Focus to four skills at once. Listen, Spot, Search, and Sense Motive). </p><p> </p><p>I wonder about Skills, though? How are Trained Skills determined? Is there any way to make an Untrained Skill a Trained Skill? I don't know about anyone else, but personally, I hope the skills aren't fixed in stone like they are now. For instance, take the Fighter. His skill selection is garbage. Must every Fighter have the same exact skill list? </p><p> </p><p>What I'm hoping for is being able to choose which skills you want as your Trained Skills. For instance, they could say that Fighters could choose six Trained Skills. So those players who want to be Fighter knuckleheads can pick Intimidate, Swim, Jump, Climb, etc. While those who want to base their character around a knight, for instance, can pick skills like Diplomacy, Knowledge (Nobility & Royalty), Ride, Perform, etc. And those who want to play swashbucklers can pick Deception, Sneak, and Jump. That's my personal wish, anyway, to be able to pick my Trained Skills. It'd certainly go a long way towards allowing players to create a character closer to whatever concept they've got in their heads. </p><p> </p><p>All in all, I like these changes so far. Looks like I'm gonna have to run out and buy the new Star Wars book to get a peak at the rules for 4E, assuming these rules will see print in 4E. Just with 4th edition would come out, already. If this is any indication of what we can expect to see in it, then I want it to come out, already.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 3548705, member: 2723"] I gotta say, I really like the idea behind the skill system. 1/2 character level + relevant ability modifier + 5 (if trained) + 5 (if Skill Focus) Let's say we got a character with a 14 in the relevant stat. So his bonus for a trained skill would be 1+2+5 = +8. +3 for an untrained skill. At 10th level, that same character would have a +12. 5+2+5= +12. And +7 in untrained skills. Hmm. How would that stack up to how it is, now, maxing out Skill Points at 1st level and adding one every level thereafter (and assuming we round up on the half-level thing), assuming a 14 stat? LEVEL 1 +6 (3.5)/+8 (4E, supposedly) LEVEL 2 +7/+8 LEVEL 3 +8/+9 LEVEL 4 +9/+9 LEVEL 5 +10/+10 LEVEL 6 +11/+10 LEVEL 7 +12/+11 LEVEL 8 +13/+11 LEVEL 9 +14/+12 LEVEL 10 +15/+12 LEVEL 11 +16/+13 LEVEL 12 +17/+13 LEVEL 13 +18/+14 LEVEL 14 +19/+14 LEVEL 15 +20/+15 LEVEL 16 +21/+15 LEVEL 17 +22/+16 LEVEL 18 +23/+16 LEVEL 19 +24/+17 LEVEL 20 +25/+17 Starts out higher, but advances more slowly. At Level 20, even with Skill Focus giving you a +5 bonus, you'll still be three points short. As for Untrained Skills... LEVEL 1 +2 (3.5, with just the stat bonus)/+3 (4E) LEVEL 2 +2/+3 LEVEL 3 +2/+4 LEVEL 4 +2/+4 LEVEL 5 +2/+5 LEVEL 6 +2/+5 LEVEL 7 +2/+6 LEVEL 8 +2/+6 LEVEL 9 +2/+7 LEVEL 10 +2/+7 LEVEL 11 +2/+8 LEVEL 12 +2/+8 LEVEL 13 +2/+9 LEVEL 14 +2/+9 LEVEL 15 +2/+10 LEVEL 16 +2/+10 LEVEL 17 +2/+11 LEVEL 18 +2/+11 LEVEL 19 +2/+12 LEVEL 20 +2/+12 Yeah, gotta say I like it. Makes Untrained Skills more useful, as they no longer get just the stat bonuses and nothing else. I also like the Trained Skills. Yeah, you can't get them as high as you could before (Especially with Skill Synergy's), but I prefer that those scores not climb into the stratosphere, anyway. And they start higher at low levels, so very nice. And of course, Skill Focus became an awesome Feat. You'd definitely get more bang for your buck from it. Currently it's +3 and only applies to one skill. Not only is it +5 with this system, but it can effectively be applied to several skills (Skill Focus: Perception, for instance, is like giving Skill Focus to four skills at once. Listen, Spot, Search, and Sense Motive). I wonder about Skills, though? How are Trained Skills determined? Is there any way to make an Untrained Skill a Trained Skill? I don't know about anyone else, but personally, I hope the skills aren't fixed in stone like they are now. For instance, take the Fighter. His skill selection is garbage. Must every Fighter have the same exact skill list? What I'm hoping for is being able to choose which skills you want as your Trained Skills. For instance, they could say that Fighters could choose six Trained Skills. So those players who want to be Fighter knuckleheads can pick Intimidate, Swim, Jump, Climb, etc. While those who want to base their character around a knight, for instance, can pick skills like Diplomacy, Knowledge (Nobility & Royalty), Ride, Perform, etc. And those who want to play swashbucklers can pick Deception, Sneak, and Jump. That's my personal wish, anyway, to be able to pick my Trained Skills. It'd certainly go a long way towards allowing players to create a character closer to whatever concept they've got in their heads. All in all, I like these changes so far. Looks like I'm gonna have to run out and buy the new Star Wars book to get a peak at the rules for 4E, assuming these rules will see print in 4E. Just with 4th edition would come out, already. If this is any indication of what we can expect to see in it, then I want it to come out, already. [/QUOTE]
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