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[Star Wars Saga Edition] Republic Commando - Crimson Squad (Recruiting)
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<blockquote data-quote="Blackrat" data-source="post: 4877026" data-attributes="member: 27761"><p>Okay, there seems to be quite a few SW games on the boards right now but I've been thinking of starting my own. The idea is of a game that is right on the opposite of my usual playstyle. That is, this one would be heavy on fighting and encounters with very little actual "role" playing. Think of classic dungeon crawling IN SPACE!</p><p></p><p>The twist with the game: All PC's would be Clones... Or more specifically Clone Commandos on special missions through the Clone Wars. (Ok, I might allow one Jedi in if there's enough players...)</p><p></p><p>The thing about creating Commandos will be that they would all have standardised ability scores with some room for customisation and fixed gear (again, with some room for specialisation). But their special training will allow free choice of class/features/feats.</p><p></p><p>So if there's interest, do chime in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Addendum:</p><p></p><p>The characters start at lvl 5</p><p>Your designations will be RC-22??. You are free to choose the last two numbers, as long as they aren't the same with other players. You can choose your own call sign.</p><p></p><p><strong>Clone Commando Species:</strong></p><p>Start with following ability score array:</p><p>Str 13, Dex 13, Con 12, Int 12, Wis 10, Cha 8</p><p>You get 10 points of pointbuy to add as you wish.</p><p>You get Light Armor Proficiency feat and Armored Defence talent for free</p><p>You get the human's extra trained skill and bonus feat</p><p>Automatic Languages: Basic, Mando'a, Military Sign <span style="font-size: 9px">(Rebellion Era Campaign Guide)</span></p><p></p><p><strong>Commando Basic Gear:</strong></p><p>Clone Trooper Armor (Stormtrooper Armor)</p><p>Special Helmet Package (Additional funtions*)</p><p>Commando Shield Generator (Special rules**)</p><p>DC-17m (Standard confiq. equals to Heavy Blaster Rifle***)</p><p>DC-15s (Heavy Blaster Pistol)</p><p>Vibroknucler</p><p>Utility Belt</p><p>Survival Pack (Functions as Bandolier)</p><p>Thermal Detonator</p><p>2 Frag Grenades</p><p>2 EMP Grenades</p><p></p><p>Additional gear may be requisitioned by specialisation. (For example heavy weapons spec. may recieve a grenade launcher add-on to their DC-17's. Or some other big gun...) (If you feel you need something, ask.)</p><p></p><p>*Additional functions in Helmet Package:</p><p>-Electrobinoculars</p><p>-Tracking system. Allows you to locate other Clone Commandos within a small radius and also monitor their lifesigns.</p><p></p><p>**The shield generator gives you SR 10 and has infinite charges but can only be charged outside combat (after a short time of not taking any damage)</p><p></p><p>***The DC-17m rifle can be reconfigured with add-ons using two move actions. Possible add-ons include Grenade Launcher and Sniper Rifle <span style="font-size: 9px">(S&V p.50)</span></p></blockquote><p></p>
[QUOTE="Blackrat, post: 4877026, member: 27761"] Okay, there seems to be quite a few SW games on the boards right now but I've been thinking of starting my own. The idea is of a game that is right on the opposite of my usual playstyle. That is, this one would be heavy on fighting and encounters with very little actual "role" playing. Think of classic dungeon crawling IN SPACE! The twist with the game: All PC's would be Clones... Or more specifically Clone Commandos on special missions through the Clone Wars. (Ok, I might allow one Jedi in if there's enough players...) The thing about creating Commandos will be that they would all have standardised ability scores with some room for customisation and fixed gear (again, with some room for specialisation). But their special training will allow free choice of class/features/feats. So if there's interest, do chime in ;) Addendum: The characters start at lvl 5 Your designations will be RC-22??. You are free to choose the last two numbers, as long as they aren't the same with other players. You can choose your own call sign. [B]Clone Commando Species:[/B] Start with following ability score array: Str 13, Dex 13, Con 12, Int 12, Wis 10, Cha 8 You get 10 points of pointbuy to add as you wish. You get Light Armor Proficiency feat and Armored Defence talent for free You get the human's extra trained skill and bonus feat Automatic Languages: Basic, Mando'a, Military Sign [size=1](Rebellion Era Campaign Guide)[/size] [B]Commando Basic Gear:[/B] Clone Trooper Armor (Stormtrooper Armor) Special Helmet Package (Additional funtions*) Commando Shield Generator (Special rules**) DC-17m (Standard confiq. equals to Heavy Blaster Rifle***) DC-15s (Heavy Blaster Pistol) Vibroknucler Utility Belt Survival Pack (Functions as Bandolier) Thermal Detonator 2 Frag Grenades 2 EMP Grenades Additional gear may be requisitioned by specialisation. (For example heavy weapons spec. may recieve a grenade launcher add-on to their DC-17's. Or some other big gun...) (If you feel you need something, ask.) *Additional functions in Helmet Package: -Electrobinoculars -Tracking system. Allows you to locate other Clone Commandos within a small radius and also monitor their lifesigns. **The shield generator gives you SR 10 and has infinite charges but can only be charged outside combat (after a short time of not taking any damage) ***The DC-17m rifle can be reconfigured with add-ons using two move actions. Possible add-ons include Grenade Launcher and Sniper Rifle [size=1](S&V p.50)[/size] [/QUOTE]
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[Star Wars Saga Edition] Republic Commando - Crimson Squad (Recruiting)
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