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Star Wars Saga Edition [SECR] Preview #2 is Up
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<blockquote data-quote="Donovan Morningfire" data-source="post: 3443950" data-attributes="member: 39532"><p>Granted, we don't have all the information, but I kind of like how the concept of skill points has been removed.</p><p></p><p>Let's face it, in the ultimate source material, the six films, all the characters have a "jack of all trades" approach to doing things. In the RECR, you'd need to spread a lot of skill points over a lot of different things if you wanted to be reasonably good. The situation was even worse of Jedi characters without a high Intelligence bonus, as they had to spread their skill points even further, or focus on either Force skills or non-Force skills.</p><p></p><p>I think quite a few of you folks are jumping the gun on about how having your skill bonus determined by level and trained rather than skill points is going to ruin everything. I for one am actually glad that calculating a skill check bonus is going to be a lot simpler, especially if you need to whip up a mid to high-level NPC in a hurry. At least under this system, you can be reasonably certain that the final check bonus is accurate.</p><p></p><p>As was also mentioned, there are different ways to have a character be really good at something. In RECR, a soldier and a noble could have an identical bonus to Diplomacy (picking a random skill out of the hat), but the noble had class features that let them do more with the skill than the soldier. The idea of using talents and feats in SECR to do the same is no different. And Skill Focus is no longer a joke of a feat, which is definitely nice.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3443950, member: 39532"] Granted, we don't have all the information, but I kind of like how the concept of skill points has been removed. Let's face it, in the ultimate source material, the six films, all the characters have a "jack of all trades" approach to doing things. In the RECR, you'd need to spread a lot of skill points over a lot of different things if you wanted to be reasonably good. The situation was even worse of Jedi characters without a high Intelligence bonus, as they had to spread their skill points even further, or focus on either Force skills or non-Force skills. I think quite a few of you folks are jumping the gun on about how having your skill bonus determined by level and trained rather than skill points is going to ruin everything. I for one am actually glad that calculating a skill check bonus is going to be a lot simpler, especially if you need to whip up a mid to high-level NPC in a hurry. At least under this system, you can be reasonably certain that the final check bonus is accurate. As was also mentioned, there are different ways to have a character be really good at something. In RECR, a soldier and a noble could have an identical bonus to Diplomacy (picking a random skill out of the hat), but the noble had class features that let them do more with the skill than the soldier. The idea of using talents and feats in SECR to do the same is no different. And Skill Focus is no longer a joke of a feat, which is definitely nice. [/QUOTE]
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