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Star Wars Saga Edition [SECR] Preview #2 is Up
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<blockquote data-quote="ValhallaGH" data-source="post: 3444004" data-attributes="member: 41187"><p>First, by using a single skill for all creations, they have made it simpler to be "the guy that makes things". You have the "making things" skill, thus you can make stuff. A (GM determined) situational modifier to the DC of +/- 2, 4, 6 or more is appropriate for things you never make / make a lot. Artists can now sculpt stone, plastic, metal and starship hulls with equal ease, and the techie can now indulge his desire to paint with skill.</p><p></p><p>Second, the huge times involved in craft checks have almost always made it an "off screen" skill. The SAGA Edition seems to be all about the screen time; if it happens off screen then it happens by plot device. Plot devices don't need rules, they work the way the story demands of them.</p><p></p><p>Third, most people that can repair a thing can build the same thing, and anyone that can build a thing can repair it.</p><p></p><p>Finally, there's nothing I, nor anyone else, can do for your feelings. Good luck dealing with those.</p><p></p><p></p><p>I'm mildly interested by the changes to skills, though I'm far more interested in what they've done to the classes, what talents they've created and how they're going to handle some of the oddities of Star Wars. That said, I think Owen and Rodney took one of the right paths for representing SW in the d20 system.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3444004, member: 41187"] First, by using a single skill for all creations, they have made it simpler to be "the guy that makes things". You have the "making things" skill, thus you can make stuff. A (GM determined) situational modifier to the DC of +/- 2, 4, 6 or more is appropriate for things you never make / make a lot. Artists can now sculpt stone, plastic, metal and starship hulls with equal ease, and the techie can now indulge his desire to paint with skill. Second, the huge times involved in craft checks have almost always made it an "off screen" skill. The SAGA Edition seems to be all about the screen time; if it happens off screen then it happens by plot device. Plot devices don't need rules, they work the way the story demands of them. Third, most people that can repair a thing can build the same thing, and anyone that can build a thing can repair it. Finally, there's nothing I, nor anyone else, can do for your feelings. Good luck dealing with those. I'm mildly interested by the changes to skills, though I'm far more interested in what they've done to the classes, what talents they've created and how they're going to handle some of the oddities of Star Wars. That said, I think Owen and Rodney took one of the right paths for representing SW in the d20 system. [/QUOTE]
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