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Star Wars Saga Edition [SECR] Preview #2 is Up
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<blockquote data-quote="Jer" data-source="post: 3445216" data-attributes="member: 19857"><p>Not directly related, but this example made me think of something. One of the side effects of this new system is that the DCs can be somewhat compressed. In the current system, a level 1 character can have at most a +13 bonus to a skill (4 ranks, +4 ability bonus, +3 Skill Focus, +2 "Two Skill" Feat bonus). In the new system, the level 1 character can have at most a +14 bonus (+4 ability bonus, +5 Skill Focus, +5 Trained) - roughly the same. At level 10 that character in the old system could have at least a +21 bonus to a skill (ignoring synergy bonuses and ability score increases) - in the new system that level 10 character would max out with a +19 bonus (given the claim that these are the ONLY two skill bonuses allowed by the system) . At level 20 you could have more than a +32 bonus in the current system - the new system will only give you a +24 bonus.</p><p></p><p>Interesting - I wonder if they'll change the DC chart because of this - and I also wonder how easy its going to be to do NPC conversions from the current system to the new one. I like the idea of scaling back the range on skills, and these simplifications appeal to me a lot. I'm hoping that they DO get rid of the idea of class/cross-class skills as well and instead give you Talents in a class that synergize well with certain skills for certain classes.</p></blockquote><p></p>
[QUOTE="Jer, post: 3445216, member: 19857"] Not directly related, but this example made me think of something. One of the side effects of this new system is that the DCs can be somewhat compressed. In the current system, a level 1 character can have at most a +13 bonus to a skill (4 ranks, +4 ability bonus, +3 Skill Focus, +2 "Two Skill" Feat bonus). In the new system, the level 1 character can have at most a +14 bonus (+4 ability bonus, +5 Skill Focus, +5 Trained) - roughly the same. At level 10 that character in the old system could have at least a +21 bonus to a skill (ignoring synergy bonuses and ability score increases) - in the new system that level 10 character would max out with a +19 bonus (given the claim that these are the ONLY two skill bonuses allowed by the system) . At level 20 you could have more than a +32 bonus in the current system - the new system will only give you a +24 bonus. Interesting - I wonder if they'll change the DC chart because of this - and I also wonder how easy its going to be to do NPC conversions from the current system to the new one. I like the idea of scaling back the range on skills, and these simplifications appeal to me a lot. I'm hoping that they DO get rid of the idea of class/cross-class skills as well and instead give you Talents in a class that synergize well with certain skills for certain classes. [/QUOTE]
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