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Star Wars Saga Edition [SECR] Preview #2 is Up
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<blockquote data-quote="Donovan Morningfire" data-source="post: 3451874" data-attributes="member: 39532"><p>As for iterative attacks, they can slow down combat. Maybe getting added attacks per round is a talent instead of part of leveling up. Or just maybe they weren't listed in the stat block, and the assumption for iterative attacks is still the same as regular d20. Granted, we do see characters taking multiple shots/swings during combat in the movies, but Rodney and Owen may have figured that the character was still just making one attack per round regardless of level, and that the perceived multiple attacks are just descriptive fluff. If so, it'd be easy enough to house-rule iterative attacks back in.</p><p></p><p>I'd think the damage threshold would be based off your Fort, as that would make the most sense, and allow the hardier character classes (such as soldier) to have a better chance to "shrug off" what might have otherwise been a debilitating injury.</p><p></p><p>I'll confess to being rather curious to see where the bonus damage is coming from. Adding half your level would account for really high-level characters mowing through lower-level ones (much like Sidious took out three Jedi Masters in two rounds of combat).</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3451874, member: 39532"] As for iterative attacks, they can slow down combat. Maybe getting added attacks per round is a talent instead of part of leveling up. Or just maybe they weren't listed in the stat block, and the assumption for iterative attacks is still the same as regular d20. Granted, we do see characters taking multiple shots/swings during combat in the movies, but Rodney and Owen may have figured that the character was still just making one attack per round regardless of level, and that the perceived multiple attacks are just descriptive fluff. If so, it'd be easy enough to house-rule iterative attacks back in. I'd think the damage threshold would be based off your Fort, as that would make the most sense, and allow the hardier character classes (such as soldier) to have a better chance to "shrug off" what might have otherwise been a debilitating injury. I'll confess to being rather curious to see where the bonus damage is coming from. Adding half your level would account for really high-level characters mowing through lower-level ones (much like Sidious took out three Jedi Masters in two rounds of combat). [/QUOTE]
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