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Star Wars Saga Edition [SECR] Preview #3 is Up
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3451084" data-attributes="member: 22882"><p>Per encounter design with the in-game logic spelled out (ie, recover with a minute 'breather'). This just keeps getting better and better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm not quite as sold on the 'list of abilities' style of design, but understand that's probably a given. It sounds something like a simplified version of Maneuvers, but with a skill component. The powers look limited enough in number to be easy to keep track of, though.</p><p></p><p></p><p>The stat blocks are interesting.</p><p></p><p>The Jensaarai Defender is troubling; even with THREE armor feats, his defense is only as good as Han's with none? Other than that, his stat block looks clean and easy to reproduce at CL 9, which is a good thing.</p><p></p><p>The Death Star Trooper has four levels but is only 'character level' (I assume that's what CL stands for) 2 because three of those are non-heroic levels. I suppose D&D CR would round out that way, though, so perhaps it's 'Challenge Level?' Anyway, simple and easy to use stat block.</p><p></p><p>Han at CL 9 puts the lie to the '20th level characters almost as fast as 1st level characters' boast; 21 lines long in a wide column at 9th level? Still much quicker than D&D, I'm sure, but not exactly something to do on the fly. As said above, Han has a force rating but no visible way to use it; perhaps it works the same as in the minis game, giving rerolls and extra movement?</p><p></p><p>The stormtrooper armor seems to actually hurt Han, presumably because he's nonproficient. Interesting that it doesn't appear to confer ANY bonus (or else the nonproficiency penalty is through the roof); I figured it would improve his Threshold.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3451084, member: 22882"] Per encounter design with the in-game logic spelled out (ie, recover with a minute 'breather'). This just keeps getting better and better. :D I'm not quite as sold on the 'list of abilities' style of design, but understand that's probably a given. It sounds something like a simplified version of Maneuvers, but with a skill component. The powers look limited enough in number to be easy to keep track of, though. The stat blocks are interesting. The Jensaarai Defender is troubling; even with THREE armor feats, his defense is only as good as Han's with none? Other than that, his stat block looks clean and easy to reproduce at CL 9, which is a good thing. The Death Star Trooper has four levels but is only 'character level' (I assume that's what CL stands for) 2 because three of those are non-heroic levels. I suppose D&D CR would round out that way, though, so perhaps it's 'Challenge Level?' Anyway, simple and easy to use stat block. Han at CL 9 puts the lie to the '20th level characters almost as fast as 1st level characters' boast; 21 lines long in a wide column at 9th level? Still much quicker than D&D, I'm sure, but not exactly something to do on the fly. As said above, Han has a force rating but no visible way to use it; perhaps it works the same as in the minis game, giving rerolls and extra movement? The stormtrooper armor seems to actually hurt Han, presumably because he's nonproficient. Interesting that it doesn't appear to confer ANY bonus (or else the nonproficiency penalty is through the roof); I figured it would improve his Threshold. [/QUOTE]
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