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Star Wars Saga Edition [SECR] Preview #3 is Up
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<blockquote data-quote="Plane Sailing" data-source="post: 3451900" data-attributes="member: 114"><p>I've commented on your question on the other thread too, but I'll pop it here as well anyway.</p><p></p><p>Getting rid of iterative attacks is a great way of simplifying the system, while keeping playability high (it has been used in SpyCraft for quite a while now to great success). Plus iterative attacks worked against mobile, dynamic combat in a couple of ways. Firstly once you've got an iterative attack it encourages players to start standing still and slugging things out. Secondly, higher level characters get discommoded more by tripping etc than lower level characters (since losing their full attack can dramatically reduce their damage output). It also dramatically reduces the chance of PCs getting killed in one round at high levels if they can only be shot once a round rather than four times (for instance).</p><p></p><p>Threshold appears to be equal to your Fort defence (so far)</p><p></p><p>Bonus damage... difficult to say. Han is only getting +4 with the stormtrooper rifle, so perhaps it is a side effect of his weapon focus(pistols)? The Jensaarai defender gets +6 damage with his lightsabre but with +3 from his strength (+4 for 2H use?) that leaves an extra +2 for the 8th level character... difficult to parse out what is happening here at the moment!</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3451900, member: 114"] I've commented on your question on the other thread too, but I'll pop it here as well anyway. Getting rid of iterative attacks is a great way of simplifying the system, while keeping playability high (it has been used in SpyCraft for quite a while now to great success). Plus iterative attacks worked against mobile, dynamic combat in a couple of ways. Firstly once you've got an iterative attack it encourages players to start standing still and slugging things out. Secondly, higher level characters get discommoded more by tripping etc than lower level characters (since losing their full attack can dramatically reduce their damage output). It also dramatically reduces the chance of PCs getting killed in one round at high levels if they can only be shot once a round rather than four times (for instance). Threshold appears to be equal to your Fort defence (so far) Bonus damage... difficult to say. Han is only getting +4 with the stormtrooper rifle, so perhaps it is a side effect of his weapon focus(pistols)? The Jensaarai defender gets +6 damage with his lightsabre but with +3 from his strength (+4 for 2H use?) that leaves an extra +2 for the 8th level character... difficult to parse out what is happening here at the moment! [/QUOTE]
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