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Star Wars Saga Edition [SECR] Preview #3 is Up
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<blockquote data-quote="Plane Sailing" data-source="post: 3452741" data-attributes="member: 114"><p>OK, I see where you are coming from now.</p><p></p><p>To expand on my appreciation for the concept:</p><p></p><p>I think that one of the potential benefits of per-encounter design is that it should be easier to balance classes (at the moment wizards and psions are utterly brilliant in overland travel with one encounter per day, but have to be far more circumspect if in a dungeon with a dozen potential encounters per day - the power of those caster types can swing hugely dependent upon number of encounters (or expected number of encounters). </p><p></p><p>On the other hand, there are probably loads of D&D spells that you would never want to see spammable every minute, and if incorporated into D&D then existing base classes like wizard and cleric would probably change beyond recognition!</p><p></p><p>Another potential benefit of per-encounter design is that it can seem less arbitrary than x/day uses of special class abilities. I -can- explain x/day abilities, but I'd rather not have to do so!</p><p></p><p>However, I definitely understand how it could lead to a style (such as wuxia) which doesn't match ones mental image of a particular RPG genre.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3452741, member: 114"] OK, I see where you are coming from now. To expand on my appreciation for the concept: I think that one of the potential benefits of per-encounter design is that it should be easier to balance classes (at the moment wizards and psions are utterly brilliant in overland travel with one encounter per day, but have to be far more circumspect if in a dungeon with a dozen potential encounters per day - the power of those caster types can swing hugely dependent upon number of encounters (or expected number of encounters). On the other hand, there are probably loads of D&D spells that you would never want to see spammable every minute, and if incorporated into D&D then existing base classes like wizard and cleric would probably change beyond recognition! Another potential benefit of per-encounter design is that it can seem less arbitrary than x/day uses of special class abilities. I -can- explain x/day abilities, but I'd rather not have to do so! However, I definitely understand how it could lead to a style (such as wuxia) which doesn't match ones mental image of a particular RPG genre. Cheers [/QUOTE]
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Star Wars Saga Edition [SECR] Preview #3 is Up
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