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Star Wars Saga Edition [SECR] Preview #4 is Up
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3464791" data-attributes="member: 22882"><p>Adding the extremely useful swift action (and the clarification that move and standard actions can be sacced to gain more) is another great change. I'd have preferred a double-action (ie no difference between move and standard) to a move/standard system, but that's not a biggie.</p><p></p><p>I like how Mighty Swing effectively simulates its counterpart in the minis game. Rapid Shot, on the other hand, doesn't synch with double attack (which looks like it will require two-weapon fighting), which I don't like; still, the double tap mechanic is d20 Modern tried and tested and works well enough.</p><p></p><p>Defense scaling is very slick. I'm not sold on the armor rules, though; I hope armor is worthwhile and not the Two-Weapon Fighting to unarmored's Power Attack.</p><p></p><p>The condition track is a BRILLIANT bit of simplification. I'm loving this.</p><p></p><p>I'm not entirely sold on the death mechanic. It seems like it could be disturbingly random. But then, I don't want game mechanics to cause death under any circumstances, and I knew that wasn't going to be how it went. I'm sad to see there's no mention of the iconic Star Wars limb loss.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3464791, member: 22882"] Adding the extremely useful swift action (and the clarification that move and standard actions can be sacced to gain more) is another great change. I'd have preferred a double-action (ie no difference between move and standard) to a move/standard system, but that's not a biggie. I like how Mighty Swing effectively simulates its counterpart in the minis game. Rapid Shot, on the other hand, doesn't synch with double attack (which looks like it will require two-weapon fighting), which I don't like; still, the double tap mechanic is d20 Modern tried and tested and works well enough. Defense scaling is very slick. I'm not sold on the armor rules, though; I hope armor is worthwhile and not the Two-Weapon Fighting to unarmored's Power Attack. The condition track is a BRILLIANT bit of simplification. I'm loving this. I'm not entirely sold on the death mechanic. It seems like it could be disturbingly random. But then, I don't want game mechanics to cause death under any circumstances, and I knew that wasn't going to be how it went. I'm sad to see there's no mention of the iconic Star Wars limb loss. [/QUOTE]
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Star Wars Saga Edition [SECR] Preview #4 is Up
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