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Star Wars Saga Edition [SECR] Preview #4 is Up
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<blockquote data-quote="JohnSnow" data-source="post: 3465170" data-attributes="member: 32164"><p>Well, I think that's a thematic device for <em>Star Wars</em>. Basically, it's a genre convention of the series that most characters don't wear armor. In a fantasy game, you could EASILY let Armor Compatibility be a class feature/talent for the classes you want to wear armor, and have it not be available to others for whom it's thematically inappropriate.</p><p></p><p>Without spending any talents on learning to wear armor (bearing in mind that this is hugely significant), the character gets the armor bonus instead of his character level-derived defense bonus. Assuming that the class bonus isn't completely voided - which is hard to tell - the character will still get their REF bonus (if any) from their class.</p><p></p><p>Since in the previews we've seen at least one character with +7 armor, that would seem to indicate that a PC has to be at least 8th level before not wearing armor without real training hurts him. Better armor probably gets as good as , oh, +10 (as in D&D), meaning the character has to be 11th-level before it's "useless." Sure, Han Solo shouldn't wear a blast vest or Stormtrooper armor, but notice that he shucks it once he doesn't need it as a disguise.</p><p></p><p>And given the information that certain types of armor raise threshold as well, there might be PCs who'd trade off a couple points of REF defense for the higher damage threshold.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3465170, member: 32164"] Well, I think that's a thematic device for [i]Star Wars[/i]. Basically, it's a genre convention of the series that most characters don't wear armor. In a fantasy game, you could EASILY let Armor Compatibility be a class feature/talent for the classes you want to wear armor, and have it not be available to others for whom it's thematically inappropriate. Without spending any talents on learning to wear armor (bearing in mind that this is hugely significant), the character gets the armor bonus instead of his character level-derived defense bonus. Assuming that the class bonus isn't completely voided - which is hard to tell - the character will still get their REF bonus (if any) from their class. Since in the previews we've seen at least one character with +7 armor, that would seem to indicate that a PC has to be at least 8th level before not wearing armor without real training hurts him. Better armor probably gets as good as , oh, +10 (as in D&D), meaning the character has to be 11th-level before it's "useless." Sure, Han Solo shouldn't wear a blast vest or Stormtrooper armor, but notice that he shucks it once he doesn't need it as a disguise. And given the information that certain types of armor raise threshold as well, there might be PCs who'd trade off a couple points of REF defense for the higher damage threshold. [/QUOTE]
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