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Star Wars Saga Edition [SECR] Preview #8 is Up
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<blockquote data-quote="jonrog1" data-source="post: 3553106" data-attributes="member: 189"><p>Full Action does indeed exist. BTW, I never played any of the D&D stuff using Swift Actions. When I read about them in the previews, I thought they would annoy me. But seeing them in the rules, I actually like it.</p><p></p><p>You get one attack/round. With Double Attack, req BAB +6, you can make a second attack/round at -5 with weapons of one type, full round action. With Triple Attack req +11 BAB, full round action gives you three attacks, all at -10.</p><p></p><p>This is designed for mook clearance, plainly. Powergamers will whinge, but this is the direction most RPG's have been moving for some time. Makes balance a lot easier and speed up combat.</p><p></p><p>Duel Wielding without a feat can be done, two attacks in a full round action at -10. With Dual Mastery i, penalty is -5. Dual Mastery ii penalty is -2, and Dual Mastery iii no penalty.</p><p></p><p>There is now a Rapid Strike to go with Rapid Shot. </p><p></p><p>As to the creature thing, you have to remember, beast list is thin, and the rules are pretty streamlined. From what I can derive from the stats, I'd say full attack to use multiple natural attacks, while suffering no penalty. Damage bonus seems to be based on type of natural attack and size modifiers. So a small claw attack is 1d3, a huge is 1d8, while a huge bite attack is 2d6.</p><p></p><p>It kind of looks like multiattack is just built in. But odds are, you're going to want to put this a a question in the rules forum someday.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 3553106, member: 189"] Full Action does indeed exist. BTW, I never played any of the D&D stuff using Swift Actions. When I read about them in the previews, I thought they would annoy me. But seeing them in the rules, I actually like it. You get one attack/round. With Double Attack, req BAB +6, you can make a second attack/round at -5 with weapons of one type, full round action. With Triple Attack req +11 BAB, full round action gives you three attacks, all at -10. This is designed for mook clearance, plainly. Powergamers will whinge, but this is the direction most RPG's have been moving for some time. Makes balance a lot easier and speed up combat. Duel Wielding without a feat can be done, two attacks in a full round action at -10. With Dual Mastery i, penalty is -5. Dual Mastery ii penalty is -2, and Dual Mastery iii no penalty. There is now a Rapid Strike to go with Rapid Shot. As to the creature thing, you have to remember, beast list is thin, and the rules are pretty streamlined. From what I can derive from the stats, I'd say full attack to use multiple natural attacks, while suffering no penalty. Damage bonus seems to be based on type of natural attack and size modifiers. So a small claw attack is 1d3, a huge is 1d8, while a huge bite attack is 2d6. It kind of looks like multiattack is just built in. But odds are, you're going to want to put this a a question in the rules forum someday. [/QUOTE]
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