Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga Edition [SECR] Preview #8 is Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3565354" data-attributes="member: 3190"><p>Wow that's an interesting question. Noting that I don't have my physical copy yet (though it's coming!) I can't really comment on the layout or art yet, since I haven't seen it in it's real, in-my-hands format.</p><p></p><p>I really, really like how talents, Force powers and class/PrCs came together when it comes to Force users. That's more than one system, but the fact they flow so well together is a big chunk of what I like. Making certain kinds of characters works so much better now, and these systems are why. You can do the Force-sensitive kid with no formal training, the Jedi dropout who got stuck in the ***-corps, the practioner of a weird Force tradition who later becomes a Sith Lord, and all wihtout having to plan things out 9 levels in advance. It really opens things up.</p><p></p><p>It also helps balance Force users and non-force users. A Jedi may want to buy more and more Force-related talents, but in doing so he passes up things the Soldier can grab up with ease. Of course even if the Jedi super-specialized in the Force, he'll end up with useful levels of other options, which is good too.</p><p></p><p>So far, I haven't run into a character I'd allow in a Star Wars game that these rules don't handle really well. And, it's very easy to add things if a GM wants, by tacking on new talents for example.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3565354, member: 3190"] Wow that's an interesting question. Noting that I don't have my physical copy yet (though it's coming!) I can't really comment on the layout or art yet, since I haven't seen it in it's real, in-my-hands format. I really, really like how talents, Force powers and class/PrCs came together when it comes to Force users. That's more than one system, but the fact they flow so well together is a big chunk of what I like. Making certain kinds of characters works so much better now, and these systems are why. You can do the Force-sensitive kid with no formal training, the Jedi dropout who got stuck in the ***-corps, the practioner of a weird Force tradition who later becomes a Sith Lord, and all wihtout having to plan things out 9 levels in advance. It really opens things up. It also helps balance Force users and non-force users. A Jedi may want to buy more and more Force-related talents, but in doing so he passes up things the Soldier can grab up with ease. Of course even if the Jedi super-specialized in the Force, he'll end up with useful levels of other options, which is good too. So far, I haven't run into a character I'd allow in a Star Wars game that these rules don't handle really well. And, it's very easy to add things if a GM wants, by tacking on new talents for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga Edition [SECR] Preview #8 is Up
Top