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<blockquote data-quote="Felon" data-source="post: 3648473" data-attributes="member: 8158"><p>Y'know, it has occurred to me that, having played my share of Star Wars (d6 system and True20, not SWSE), I'm not sure that reflecting the movies is really that huge of a consideration, because my gamers ultimately didn't want to play their characters like the characters in the movies. </p><p></p><p>Just as we accept that D&D wizards want to crank out far more firepower than Gandalf ever did, and accept that D&D barbarians can tear apart things that would have left Conan soiling his loincloth, I think the designers probably need to concede how a Star Wars game will be played differently from the source material that inspired it. From my experiences, the number of folks who want to play Princess Leia or 3PO are far-exceeded by folks who want to play Boba Fett or HK-47--and of course, that's leaving out all of the folks clamoring to create a cast of jedi warriors. </p><p></p><p>Don't get me wrong, I'm very glad SWSE provides tools for folks to play diplomats and lightly-armed smugglers along with combat gods. However, that's just for starters. I think they need to go deep on expanding the selection of gadgets and weapons, which basically take the place of magic items and spells for the option-hungry players (again, I'm talking non-jedi). Iin general, I'd like to see the wealth of options for building characters that you get in D&D, so they don't fall into the same trap as D20 Modern where feat chains ultimately provided for only two combat styles: dual-pistols or assaut rifle. For the players who live to tinker with builds, that can be stifling.</p></blockquote><p></p>
[QUOTE="Felon, post: 3648473, member: 8158"] Y'know, it has occurred to me that, having played my share of Star Wars (d6 system and True20, not SWSE), I'm not sure that reflecting the movies is really that huge of a consideration, because my gamers ultimately didn't want to play their characters like the characters in the movies. Just as we accept that D&D wizards want to crank out far more firepower than Gandalf ever did, and accept that D&D barbarians can tear apart things that would have left Conan soiling his loincloth, I think the designers probably need to concede how a Star Wars game will be played differently from the source material that inspired it. From my experiences, the number of folks who want to play Princess Leia or 3PO are far-exceeded by folks who want to play Boba Fett or HK-47--and of course, that's leaving out all of the folks clamoring to create a cast of jedi warriors. Don't get me wrong, I'm very glad SWSE provides tools for folks to play diplomats and lightly-armed smugglers along with combat gods. However, that's just for starters. I think they need to go deep on expanding the selection of gadgets and weapons, which basically take the place of magic items and spells for the option-hungry players (again, I'm talking non-jedi). Iin general, I'd like to see the wealth of options for building characters that you get in D&D, so they don't fall into the same trap as D20 Modern where feat chains ultimately provided for only two combat styles: dual-pistols or assaut rifle. For the players who live to tinker with builds, that can be stifling. [/QUOTE]
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