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Star Wars Saga Edition?
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<blockquote data-quote="Imaro" data-source="post: 3649878" data-attributes="member: 48965"><p>Exactly what type of options are you talking about? It seems your more hung up on equipment than actual options...because these are covered by feats and (class specific) talents. Unless it really is that you just want more equipment. </p><p></p><p></p><p></p><p>Everyone has their own thoughts...however, why should I want your "interpretation" of Star Wars over what's "official" unless you put a disclaimer on the front or we agree totally on what else constitutes Star Wars. Give me whats "official" and then let me decide what I do or don't want.</p><p></p><p></p><p> </p><p></p><p>What rule in the book forces you to imitate the party structure of the movies? As far as making up stuff, that isn't traditionally Star Wars, and sticking it in the core book... I see that as a definite no. You're going to alienate your fan base, or divide them. This isn't a good idea if the core is suppose to be accessible to beginners and a base rules set for the entire Star Wars universe. Besides that's what sourcebooks are for, then you decide what else does or doesn't get added to the baseline. A simple example are the Yuuzahn Vong and their bio-tech...I've seen more people argue about this being canon or not canon, as well as being "core" in the game than a little bit.</p><p></p><p></p><p></p><p>There are certain tropes that someone who watches the Star Wars movies or reads the books and comics, or even plays the video games will expect. By keeping these tropes it makes it an easier game to access...when I say death star or star destroyer or x-wing or jedi or Wompa...they already know what it is. If you want to take the game in new directions that's great...but expecting the game's designers to do this(especially with the licensing clauses they have with Lucas) is absurd. It's the STAR WARS RPG.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3649878, member: 48965"] Exactly what type of options are you talking about? It seems your more hung up on equipment than actual options...because these are covered by feats and (class specific) talents. Unless it really is that you just want more equipment. Everyone has their own thoughts...however, why should I want your "interpretation" of Star Wars over what's "official" unless you put a disclaimer on the front or we agree totally on what else constitutes Star Wars. Give me whats "official" and then let me decide what I do or don't want. What rule in the book forces you to imitate the party structure of the movies? As far as making up stuff, that isn't traditionally Star Wars, and sticking it in the core book... I see that as a definite no. You're going to alienate your fan base, or divide them. This isn't a good idea if the core is suppose to be accessible to beginners and a base rules set for the entire Star Wars universe. Besides that's what sourcebooks are for, then you decide what else does or doesn't get added to the baseline. A simple example are the Yuuzahn Vong and their bio-tech...I've seen more people argue about this being canon or not canon, as well as being "core" in the game than a little bit. There are certain tropes that someone who watches the Star Wars movies or reads the books and comics, or even plays the video games will expect. By keeping these tropes it makes it an easier game to access...when I say death star or star destroyer or x-wing or jedi or Wompa...they already know what it is. If you want to take the game in new directions that's great...but expecting the game's designers to do this(especially with the licensing clauses they have with Lucas) is absurd. It's the STAR WARS RPG. [/QUOTE]
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