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<blockquote data-quote="Imaro" data-source="post: 3649897" data-attributes="member: 48965"><p>The answer to this is simple...most of the time it's not going to tell him anything. How often is an action a definite? It is just like in the movies, it's only going to be effective if the result of his "particular" action <strong>will</strong> or <strong>will not</strong> result in something unfavorable happening as a specific result of his "particular" action within the next 10 min. In a game how often is a definite the case? So the player can roll(just like any skill) to see if it will work, but (just like any skill) it only benefits him in very particular situations...otherwise it's a big neutral nothing. In fact even the action has to be specific, since it must be based on the "particular" action.</p><p></p><p>The way I see this power is more along the lines of "Jedi wisdom" in those instances where players aren't sure what they're suppose to do and it <strong>will</strong> have serious consequences dependant on choice.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3649897, member: 48965"] The answer to this is simple...most of the time it's not going to tell him anything. How often is an action a definite? It is just like in the movies, it's only going to be effective if the result of his "particular" action [B]will[/B] or [B]will not[/B] result in something unfavorable happening as a specific result of his "particular" action within the next 10 min. In a game how often is a definite the case? So the player can roll(just like any skill) to see if it will work, but (just like any skill) it only benefits him in very particular situations...otherwise it's a big neutral nothing. In fact even the action has to be specific, since it must be based on the "particular" action. The way I see this power is more along the lines of "Jedi wisdom" in those instances where players aren't sure what they're suppose to do and it [B]will[/B] have serious consequences dependant on choice. [/QUOTE]
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