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Star Wars Saga Edition?
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<blockquote data-quote="Imaro" data-source="post: 3649968" data-attributes="member: 48965"><p>No...no...no so then we can have certain equipment by certain levels, I'll pass. Let the technology be window dressing and the characters be defined by who they are and the choices they make(ie talents, feats and classes). I honestly think this is why Star Wars has a higher competency level than D&D</p><p></p><p> </p><p></p><p>What exactly are these limitations you keep talking about? For a soldier he can be a melee specialist(one-handed or two-handed, or double weapon), demolitions expert, battle tactician, blaster specialist, exotic weapon specialist, expert with armor, etc. and those are just a few single class options. I don't want to see Star Wars become rules bloated(more actions, more types of feats, etc.) like 3.5...it would defeat the purpose of having a streamlined system in the first place. If I even see a hint this is the road it's taking I'm through.</p><p></p><p></p><p></p><p>Wrong...people bought it as a way to play Star Wars. You don't think people would be pissed to find Klingons, the Peacekeepers and Cylons had suddenly become "core" for roleplaying in Star Wars...you don't think that would affect sales? Regardless of the tools you provide, licensed games come with certain expectations. There are some people who will buy this book because they are Star Wars fans, even though they have no intention of ever playing. IMHO your theory is just bad business sense. </p><p></p><p></p><p></p><p></p><p>That does what exactly? We've got stun weapons, energy weapons, slugthrowers, vibro weapons, ion weapons, archaic weapons...in the end they're all ways to do the same basic thing...take an opponent out. Why exactly do we need more types of damage...,but there's only room in a book for so much stuff, and before you start throwing your own made up stuff in there...yes I want the stuff I've seen in the movies, books, and comics first. That's why I bought a Star Wars game.</p><p></p><p>Felon, you seem to want SWSE to be a toolbox game, like D&D 3.5, the problem is it was never meant to be that. It has a specific setting, with specific tropes that have, to a point, been well defined. I personally don't want D&D or d20 in Space...I like the simplicity of the game and feel it fits the mood and genre of Star Wars, what I bought the game to play.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3649968, member: 48965"] No...no...no so then we can have certain equipment by certain levels, I'll pass. Let the technology be window dressing and the characters be defined by who they are and the choices they make(ie talents, feats and classes). I honestly think this is why Star Wars has a higher competency level than D&D What exactly are these limitations you keep talking about? For a soldier he can be a melee specialist(one-handed or two-handed, or double weapon), demolitions expert, battle tactician, blaster specialist, exotic weapon specialist, expert with armor, etc. and those are just a few single class options. I don't want to see Star Wars become rules bloated(more actions, more types of feats, etc.) like 3.5...it would defeat the purpose of having a streamlined system in the first place. If I even see a hint this is the road it's taking I'm through. Wrong...people bought it as a way to play Star Wars. You don't think people would be pissed to find Klingons, the Peacekeepers and Cylons had suddenly become "core" for roleplaying in Star Wars...you don't think that would affect sales? Regardless of the tools you provide, licensed games come with certain expectations. There are some people who will buy this book because they are Star Wars fans, even though they have no intention of ever playing. IMHO your theory is just bad business sense. That does what exactly? We've got stun weapons, energy weapons, slugthrowers, vibro weapons, ion weapons, archaic weapons...in the end they're all ways to do the same basic thing...take an opponent out. Why exactly do we need more types of damage...,but there's only room in a book for so much stuff, and before you start throwing your own made up stuff in there...yes I want the stuff I've seen in the movies, books, and comics first. That's why I bought a Star Wars game. Felon, you seem to want SWSE to be a toolbox game, like D&D 3.5, the problem is it was never meant to be that. It has a specific setting, with specific tropes that have, to a point, been well defined. I personally don't want D&D or d20 in Space...I like the simplicity of the game and feel it fits the mood and genre of Star Wars, what I bought the game to play. [/QUOTE]
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