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<blockquote data-quote="Felon" data-source="post: 3649973" data-attributes="member: 8158"><p>OK, and that's where you stand: you don't think your players will overuse it, so you're not concerned. I don't think something abstract as the honor system is an airtight method for rule design though. Should the designers think all players are like yours, or should they actually keep an eye to the worst offenders?</p><p></p><p></p><p>Well, there is the fact that no force-user uses the force that way in the movies, regardless of which side of the force they're on. But in general, the potential for disrupting the game is less than knowing for a fact when your character is or isn't about to go from "safe" to "jeopardy" or vice-versa. </p><p></p><p></p><p>I think it'd be a better idea for the designers to take into account that getting a 15 doesn't require a roll. What happened in this thread is <strong>exactly what happens in 90% of the threads</strong>. I brought up a general issue with the ease with which taking 10 allows for automatic successes when your getting a flat +5 from training plus half-your level. The Use the Force abuses were just an example of what I was talking about.</p><p></p><p>Sure enough, people being what they are, the big picture issue exits short term memory almost immediately and what they focus on is deconstructing the examples. </p><p></p><p>I wasn't advocating adding a SAGA-style quota, but rather just boosting the DC so that your entry-level padawan actually has to roll, and will at least once in a while find his feelings unsearchable or his surroundings unsensible or what have you.</p><p></p><p></p><p>OK, I pointed this out, and then Bryon D pointed it out, but I'm going to point it out one more time: everything we're talking stems from the fact <u>there is no rol</u>l for these checks. "Search your feelings" will succeed every time, with no chance for failure. Any jedi's feeling will always be trustworthy.</p><p></p><p>The potential for problems is most clear-cut when the story is at a point where the pace is about to change. Knowing infallably whether or not you'll be safe taking an action is a pretty easy to know whether there's about to be a gear shift. Instead of focusing on all the scenarios where searching feelings will produce vague or useless results (which is basically when the danger level is constant), consider the reprecussions of when it can spoil the fun by ruining the element of surprise that is so often crucial to Star Wars.</p></blockquote><p></p>
[QUOTE="Felon, post: 3649973, member: 8158"] OK, and that's where you stand: you don't think your players will overuse it, so you're not concerned. I don't think something abstract as the honor system is an airtight method for rule design though. Should the designers think all players are like yours, or should they actually keep an eye to the worst offenders? Well, there is the fact that no force-user uses the force that way in the movies, regardless of which side of the force they're on. But in general, the potential for disrupting the game is less than knowing for a fact when your character is or isn't about to go from "safe" to "jeopardy" or vice-versa. I think it'd be a better idea for the designers to take into account that getting a 15 doesn't require a roll. What happened in this thread is [B]exactly what happens in 90% of the threads[/B]. I brought up a general issue with the ease with which taking 10 allows for automatic successes when your getting a flat +5 from training plus half-your level. The Use the Force abuses were just an example of what I was talking about. Sure enough, people being what they are, the big picture issue exits short term memory almost immediately and what they focus on is deconstructing the examples. I wasn't advocating adding a SAGA-style quota, but rather just boosting the DC so that your entry-level padawan actually has to roll, and will at least once in a while find his feelings unsearchable or his surroundings unsensible or what have you. OK, I pointed this out, and then Bryon D pointed it out, but I'm going to point it out one more time: everything we're talking stems from the fact [U]there is no rol[/U]l for these checks. "Search your feelings" will succeed every time, with no chance for failure. Any jedi's feeling will always be trustworthy. The potential for problems is most clear-cut when the story is at a point where the pace is about to change. Knowing infallably whether or not you'll be safe taking an action is a pretty easy to know whether there's about to be a gear shift. Instead of focusing on all the scenarios where searching feelings will produce vague or useless results (which is basically when the danger level is constant), consider the reprecussions of when it can spoil the fun by ruining the element of surprise that is so often crucial to Star Wars. [/QUOTE]
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